Barony
Not enough ratings
Map Generation Explodinator v1.1.1
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
4.775 MB
25 Aug @ 8:26pm
2 Sep @ 10:34pm
2 Change Notes ( view )

Subscribe to download
Map Generation Explodinator v1.1.1

Description
Barony generates maps using a list of hundreds of unique pieces of a map. Around 200 per area.

What if the names of every. single. one. were randomized?

Bugs (and scarabs) are to be expected but I haven't yet see the mod make the game crash since I made the mod work at all.
6 Comments
Aelinia  [author] 1 Sep @ 9:08pm 
@Werl They are only randomized once externally. I may try to make a program to re-randomize the names weekly or daily but I don't know if I could have it re-randomize every run. For now I'll try to re-randomize it every Tuesday manually.
Guvenoren 1 Sep @ 8:38am 
gotta try this mod when I have gotten a bit more experienced in the game
Werl 31 Aug @ 5:37pm 
Are the names of the "chunks" randomized each run or are they just randomized once externally?
Aelinia  [author] 31 Aug @ 1:49pm 
@Guvenoren You can get a better of what the mod does if you look at the Barony Level Editor. Once opening it click file in the top left and then open. This pops up a menu of all of the map files in Barony. It also has really sensitive scrolling. I use the bar on the right of the menu to scroll, not the mouse wheel. If you open any of the files labeled something like "caves04a" or "swamp24" anything that ends with two numbers and sometimes a letter. You'll notice almost all of these maps are really small and aren't very coherent because there's supposed to be a bunch of them that the game with piece together when it generates a random level. By randomizing the names of all of the map names with numbers (minus some exceptions) it makes all the procedurally generated maps look... different so to say.
Guvenoren 31 Aug @ 2:40am 
What what does this really do? Like, so you can begin with highend room or something?
Luff 26 Aug @ 4:15am 
holy shit