GeneRally 2

GeneRally 2

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Track Types: Circuit, GR1
Reality: Fictional
Track Size: Medium
Content Type: Track
File Size
Posted
277.225 KB
25 Aug @ 7:35pm
1 Change Note ( view )

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Description
Here's a re-mastered track of mine (back when I rocked "RaidMiner" as my online-alias) which I created back in 2021 for the original GeneRally; an experiment which began as a simple examination of how the editor's tools and PNG-maps work only to evolve into a proper renovation effort.

I've kept this track's general look and driving feel same, with only following major upgrades:

>>> Moved the starting grid to accommodate two more cars.
>>> Extended pit-lane entry and exits for allowing more space.
>>> Lowered the city to the track's height level (original h-map caused pedestrian bridge to slant awkwardly).
>>> Enhanced the city with crosswalks and car-props, along with adding small decorative pond.

AI-lines seem to work fine with every vehicle from what I've tested, so feel free to give a spin with any of them as I get onto pondering what project to undertake next... Enjoy, fellas! .D.

Original Lodenode for GeneRally 1 can be checked here:
https://trackdb.planet-generally.de/index.php?page=viewtrack&id=806
4 Comments
RaidinBirb  [author] 27 Aug @ 3:25pm 
Eyy, that's the spirit XD
RaidinBirb  [author] 26 Aug @ 5:57pm 
Yeah, now that you mention it the layout is reminiscent of them slotcar-tracks... Maybe that actually was the inspiration when I made the track originally?- -o-

Anyhoo, glad to hear that I've managed to bring up something adequate as my first entry into GR2. I'll be curious to see how future creations of mine manage to hold up and improve.

Your words are appreciated, fella! o7
Strava 26 Aug @ 3:00pm 
A classic slot track layout. Nice.
The level of detail looks perfect for a nicely done ping-pong table setup.