Age of Empires III: Definitive Edition

Age of Empires III: Definitive Edition

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Exclusive Natives - Definitive Edition
By Oswalt Ousland
This guide provides a complete overview of the two native civilizations added in the Definitive Edition. This work includes detailed lists of unique units, technologies, and bonuses offered by the Lenape and Tengri natives, along with descriptions, population costs, and resource costs.
   
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Introduction
The Definitive Edition includes two new native civilizations, the Lenape and the Tengri. The Lenape are a very rare alliance and are only available on the Unknown map. In contrast, the Tengri are available on Asian and European maps such as Siberia, Yamal, Eurasian Steppe, and others. All Lenape and Tengri technologies are available in the Exploration Age (I). In order to establish an alliance, you need to build a Trading Post on a Lenape settlement or in a Tengri Shrine respectively.

I made this work with the purpose of finishing my series of guides about Native alliances that hadn’t been discussed yet in the Steam guides section. For me, it was an opportunity to try something new and create content that I personally consider illustrative and that, at the same time, can help those who want to learn more about this topic. Thanks for taking the time to read my guides!

Tengri Shrine in the Yamal map.

Lenape settlement in the Unknown map.

This guide shows the base statistics from each unit of the Lenape and Tengri natives. In-game statistics may vary to the base ones, according to the veterany of each unit, upgrades, etc.

Icons

Attack

Melee attack

Ranged attack

Siege attack

Area attack

Statistics

Health points

Defense

Speed

Attack speed

Range of attack

Population cost / Unit train limit

Damage bonuses

Heavy infantry

Shock infantry

Ranged shock infantry

Cavalry

Heavy cavalry

Light cavalry

Villager

Treasure guardian

Pet (Domesticated animals)

Hunted animals

Resource enclosure

Resources

Food cost

Coin cost

Wood cost

Availabilty by Ages

Exploration Age (I)

Commerce Age (II)

Fortress Age (III)

Industrial Age (IV)

Lenape - Units
The Lenape alliance offers one military unit and one economic unit. The Lenape Warrior is a very powerful skirmisher with a unique ability that stuns enemies, which is useful for ambushes and for performing hit-and-run attacks. It has a decent melee attack and many hit points for a skirmisher unit.

Lenape Warrior
Native American Skirmisher that can stun enemy units at a distance with his war cry.

90 30 10 per Lenape alliance
200 4.0 0.20% Melee - Available:
Ranged attack: 20 14 3.0 x 2.5 x 2.5 x 2.0 x 0.6 x 0.6
Siege attack: 25 6 3.0
Melee attack: 15 1.5 x 2.0 x 2.0 x 2.0 x 0.75 x 0.75

War cry: A war cry that can temporarily stun enemy units at a distance, which deals 30 damage, stuns the target for 2 seconds, and has a maximum range of 14.


Villager
Villager that gathers resources.

100 6 per Lenape alliance
150 4.0 0.20% Melee - Available:
Ranged attack: 3 12 3.0 x 4.0 x 2.0 x 2.0 x 0.5
Siege attack: 5 6 3.0 x 3.0
Melee attack: 10 1.5
Lenape - Technologies
The Lenape technologies primarily benefit its unique unit by increasing the number of Lenape Warriors and decreasing the cooldown of their unique ability. Their economic technology significantly improves food gathering in economic buildings. This is especially useful in the late game, when other food sources such as fishing or hunting become scarce.

Lenape Warrior Societies 100 75
Upgrades Lenape Warriors to Elite (+25% hit points and damage).

Champion Lenape 400 300
Upgrades Lenape Warriors to Champion (+35% hit points and damage) Requires Lenape Warrior Societies.

Lenape Ceremony 200 200
Lenape Warrior build limit increased. Train limit +10.

Lenape Clans 400 400
War Cry ability takes less time to be recharged. Lenape Warrior ability cooldown -15%.

Lenape Three Sisters 400 200
Villager gather work rate for Mill, Farm, Rice Paddy (food), Field (food), and Hacienda (food) +30%. Hacienda auto gather food work rate for food +30%.
Tengri - Units
The Tatar Archer is an excellent unit to perform raids against settlers due to their high mobility and attack speed. Despite having a ranged multiplier against artillery, it is not recommended to use them against it due to their low base damage and the high ranged defense of artillery. The Tengri Wolf is a good unit in the early game for treasure hunting.

Tatar Archer
Light Tatar cavalry archer with high attack speed and a large bonus against all cavalry.

90 55 14 per Tengri alliance
140 7.25 0.20% Melee - Available:
Ranged attack: 5 13 1.2 x 4.5 x 3.5 x 2.5 x 0.5 x 0.5
Siege attack: 7 6 1.25
Melee attack: 7 1.2 x 4.5 x 3.5 x 2.5 x 0.5 x 0.5

Tengri Wolf
A tamed wolf that obeys you and can hunt. Good against treasure guardians and other pets.

90 5 per Tengri alliance
115 5.25 0.10% Melee - Available:
Melee attack: 9 1.5 x 3.0 x 3.0 x 0.75
Tengri - Technologies
The Tengri technologies primarily benefit cavalry by improving their mobility and training time.Kumis is a great technology that can be useful for Fast Fortress strategies due to the considerable amount of food it provides.

Tengri Discipline Training 100 75
Upgrades Tatar Archers to Disciplined (+25% hit points and damage).

Tengri Honor Training 400 300
Upgrades Tatar Archers to Honored (+35% hit points and damage) Requires Veteran Rangers.

Kumis 150 150
Delivers 1 Yak carrying additional 150 food for every 3 minutes of game time, up to 30 minutes.

Shaman Drums 100 100
All cavalry train faster. Cavalry and shock infantry train time -10%.

Wind Horses 350 350
Mounted units and pets move and attack faster. Cavalry and pet speed +0.5, Rate of Fire -10%.