Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Craftworld Aeldari Rework Niemeria
   
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2.240 MB
24 Aug @ 12:25am
28 Aug @ 10:15am
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Craftworld Aeldari Rework Niemeria

Description
I took serious effort to balance and rework all factions in Gladius. My goals were:

- Make every unit viable in its niche, or give it a niche to shine in
- Make heroes more relevant by keeping their opportunity cost lower
- Rebalance the factions and units
- Rebalance the economy if needed
- Rebalance the buildings if needed
- Keep the core gameplay of each faction intact
- Delete weird or unnecessary technologies, or replace them
- Economic abilities from heroes have been removed and replaced with different abilities

I used every unit DLC in the game, as these were all considered during balancing

[Recommendations]

- Use my two neutral packs, as they are much more balanced
- Use Timmeh’s Environment Pack, as it looks good in-game
- Game settings: 3 technologies per tech level
- Game settings: +0 or +10 Loyalty for you (+10 should be the default in my opinion)
- Game settings: Speed and all resource parameters set to Medium


[Craftworld Aeldari] will receive a major rework to their economy and received more unique Unit Abilities.

- Economic technologies have been changed or reworked
- Aeldari now receive unique city buffs
- Units have been tweaked, and some researchable abilities have been added
- Late-game units have been buffed (especially the Wraithknight!)
- Heroes have been reworked
- Aeldari can now create new Webway Gates in the late game
- The Avatar of Khaine is currently missing some abilities, which will be added soon.

A detailed description with patch notes will follow soon.
1 Comments
Grond20 24 Aug @ 7:08am 
Compatible with Worthy Eldar ?