Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Drukhari Rework Niemeria
   
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1.818 MB
24 Aug @ 12:25am
24 Aug @ 12:30am
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Drukhari Rework Niemeria

Description
I took serious effort to balance and rework all factions in Gladius. My goals were:

- Make every unit viable in its niche, or give it a niche to shine in
- Make heroes more relevant by keeping their opportunity cost lower
- Rebalance the factions and units
- Rebalance the economy if needed
- Rebalance the buildings if needed
- Keep the core gameplay of each faction intact
- Delete weird or unnecessary technologies, or replace them
- Economic abilities from heroes have been removed and replaced with different abilities


I used every unit DLC in the game, as these were all considered during balancing

[Recommendations]

- Use my two neutral packs, as they are much more balanced
- Use Timmeh’s Environment Pack, as it looks good in-game
- Game settings: 3 technologies per tech level
- Game settings: +0 or +10 Loyalty for you (+10 should be the default in my opinion)
- Game settings: Speed and all resource parameters set to Medium


[Drukhari] will receive a major rework to their influence economy, faction abilities, and unit roster.

- Added 3 combat drugs with unique effects for different roles (Melee, Ranged, Tank)
- Removed faction passives: hoarding Influence no longer increases Loyalty, and Outposts no longer increase Growth
- Added technologies that increase Loyalty by holding Outposts
- Added technologies to accelerate unit and building production by spending Influence (similar to Necrons)
- Reworked all heroes
- Reworked the unit roster
- Stronger late-game units
- Can create permanent Webway Gates in the late game

A detailed description with patch notes will follow soon.