RimWorld

RimWorld

70 ratings
More Planning (Continued)
   
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.021 MB
23 Aug @ 2:50pm
25 Aug @ 11:47am
2 Change Notes ( view )

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More Planning (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
973 items
Description

Update of Alan Dariva, Usagireis mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2551225702



[discord.gg]
[github.com]



This mod creates a new option in the "Architect" menu, called "Planning", with more options for planning.

Features:
- 10 customizable planning designations;
- Show/hide planning designations;
- Control planning opacity;
- Cut/copy/paste planning designations;
- An option for control if planning designations should be removed when something is built or deconstructed on top of it.
- Holding shift you can override others planning designations.

This mod uses HugsLib and Harmony.

Contributors:
- 53N4 - Spanish translation
- Dango998 - Chinese Simplified translation
- alextd - Option to reverse shift key usage


  • See if the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: planning options
18 Comments
HighFlyer96 24 Oct @ 1:55am 
Update to my bug. Today I dared to completely remove the planning on my second map. On that basis, I was able to use the planning again and it displays properly too. So it was corrupted. Possibly by the import from matteobononi.it, as the planning from 1.5 on the main map is still working.
HighFlyer96 21 Oct @ 1:48pm 
@Mlie I feared so. But if I'm not mistaken, I might have the same issue as Phoenix-D reported.

I also have Dubs Mint menu and when I turn "Planning Visibility" on, my Debug log also shows:

'Root level exception in Update(): System.IndexOutOfRangeException: Index was outside the bounds of the array. [Ref 7A763989]'

followed by the same message 99 times with "Duplicate stacktrace. see ref for original" added at the end.

I can check by removing Dub's Mint Menu Mod, but that'll be tomorrow. Until then, I would second the log Phoenix-D posted.
Mlie  [author] 21 Oct @ 8:57am 
@HighFlyer96 Way to many mods in that log for me to be able to recreate any issues. Please see the Reporting Issues section above.
HighFlyer96 21 Oct @ 7:16am 
Addition: The laying apparently hasn't been removed completely, but doesn't appear most of the time. Only fully zoomed in on some specific positions, the layout appears. Still can't edit it at all though.
HighFlyer96 21 Oct @ 6:45am 
Updating to 1.6 retained the layouts created in 1.5, but I can't draw new planning with the mod, only with the vanilla planning.
Even copying structures won't work. Trying to import from <matteobononi.it> only imports empty spaces removing my previous layout. Reloading the game ended up removing my entire layout, except a small part.

Created the log right after trying to Copy remaining planning and trying to drawn new ones.
https://gist.github.com/HugsLibRecordKeeper/4c19e4501c9ee015c05860ae32f814d9
WarKittyKat 27 Sep @ 9:54am 
Thanks for the update! The new vanilla planning is great but the contrast isn't quite high enough for me to see clearly.
Lurra 12 Sep @ 3:46am 
Sweet ty :steamhappy:
opalescent_cube 1 Sep @ 7:50am 
thank you so much!
ambi 28 Aug @ 11:11am 
omg ty
beetlecat 26 Aug @ 3:40pm 
Still the best one.