Starship Troopers: Terran Command

Starship Troopers: Terran Command

57 ratings
Terms of Engagement - M2
   
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87.443 MB
23 Aug @ 12:46pm
1 Sep @ 6:02am
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Terms of Engagement - M2

Description
Mission 2: Beacon String
Black Rook Company are tasked with deploying three experimental Thumper lures....

Note:
At mission start, you’ll confirm your Pinnacle Ridge action from Mission 1. Your selection configures Mission 2’s support and hazards for this run.

Mission Difficulty: Medium to Hard
Mission Length: Medium to Long

Created By: FindingPudge
A.I Voice (Elvenlabs) & Artwork (Nightcafe) Used in mission.
9 Comments
federicocigliutti 1 Sep @ 8:30am 
WOOT WOOT can confirm it works now... i beat the map without the turrets but it was a pain... revenge will be MINE!....
FindingPudge2  [author] 1 Sep @ 6:05am 
I have updated the map slightly, due to the recent update to the game, which has changed quite a bit. So the mission did not play as intended.

Example:Combat Engineers can no longer build the new style "Turrets"
below is a quick update to the mission.

Version 1.1:

- Added the unit "Technicians" to player control
- Changed the Engineering Biped to the new "Heavy Drilling Biped.
- Changed starting resources to factor in unit adds and changes.
tonyxfg 31 Aug @ 7:02pm 
@federicocigliutti

I think it's because this update, change many things of this game.

so this map also need update to fit new version.

only can wait until FindingPudge2 fix this map.
federicocigliutti 31 Aug @ 11:46am 
i had a random glitch where the engineers would not build turrets.. like at all - not sure why
tonyxfg 24 Aug @ 11:22pm 
@Alaska

we can use frag mercs(grenade) to kill scorpions, shoot and run.

keep moving, then scorpions hardly hit frag mercs(grenade).

and can build mortar turret at front line before too close the main hive.

need some micro control, but not very difficult.
Alaska 24 Aug @ 11:15am 
Enjoyable mission. Until the last hive.
The last hive is super overtuned. Five scorpions and a tanker really sucks, especially when we have no actual anti-armor. In the default campaigns that amount of armor is more than a howitzer marauder can handle too, it's more on par with 1-2 rainmakers. Yes this is a problem with scorpions being horrible over-armored and countering everything except the fleet liaison but the mission ended on a sour note because of it.
I got 5 full health units into it when it was at 3 and they all died? So for kicks and giggles I spawned in 20 squads and sent ten into it when it had 3... Which cleared it, but felt annoying cause I had already cleared it fairly and I was denied credit.
tonyxfg 24 Aug @ 9:38am 
great map!

I found shortcut, but I don't know what is it, I thought it is a secret position and will give me more supply or something else, and then......

I arrived thumper C.

without active thumper B.
:steamfacepalm:

so I have to go back again......
campbel-rb 23 Aug @ 7:01pm 
Another fun mission. I chose to save the base in the last mission so it was a bit of a handicap but it was really good having the M.I as backup especially in the final part. I look forward to the next instalment. Keep it up:steamthumbsup:
FindingPudge2  [author] 23 Aug @ 12:47pm 
Version 1:
- Map released

(Map was made on Normal Branch, Playing on Beta could cause issues)

Map has been tested by myself only - Everything seemed to work as intended. But I might have missed something. Please report any issues you encounter, so that i may fix them asap!