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Example:Combat Engineers can no longer build the new style "Turrets"
below is a quick update to the mission.
Version 1.1:
- Added the unit "Technicians" to player control
- Changed the Engineering Biped to the new "Heavy Drilling Biped.
- Changed starting resources to factor in unit adds and changes.
I think it's because this update, change many things of this game.
so this map also need update to fit new version.
only can wait until FindingPudge2 fix this map.
we can use frag mercs(grenade) to kill scorpions, shoot and run.
keep moving, then scorpions hardly hit frag mercs(grenade).
and can build mortar turret at front line before too close the main hive.
need some micro control, but not very difficult.
The last hive is super overtuned. Five scorpions and a tanker really sucks, especially when we have no actual anti-armor. In the default campaigns that amount of armor is more than a howitzer marauder can handle too, it's more on par with 1-2 rainmakers. Yes this is a problem with scorpions being horrible over-armored and countering everything except the fleet liaison but the mission ended on a sour note because of it.
I got 5 full health units into it when it was at 3 and they all died? So for kicks and giggles I spawned in 20 squads and sent ten into it when it had 3... Which cleared it, but felt annoying cause I had already cleared it fairly and I was denied credit.
I found shortcut, but I don't know what is it, I thought it is a secret position and will give me more supply or something else, and then......
I arrived thumper C.
without active thumper B.
so I have to go back again......
- Map released
(Map was made on Normal Branch, Playing on Beta could cause issues)
Map has been tested by myself only - Everything seemed to work as intended. But I might have missed something. Please report any issues you encounter, so that i may fix them asap!