Bellwright

Bellwright

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Enhanced Healing Items
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Tags: Gameplay
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22.893 KB
23 Aug @ 12:17pm
1 Change Note ( view )

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Enhanced Healing Items

Description
This one needs a bit more testing, but essentially what it does, is it boosts the healing power of bandages a bit to start with
But it also extends the time the healing takes effect.
The healing power of the bandage and medicinal salve will run for 30 seconds, so think of it like a higher powered passive healing effect.
Looking for feedback, so please give it a test.
6 Comments
AveryValiant  [author] 28 Aug @ 4:57am 
Haha no problem! Glad it's working as I originally hoped it would.
I did make another mod for myself which essentially gave hit point regen to all foods, the higher the quality of food, the more regen
I'll release that at some point, just gotta tweak it a bit.
Finch 28 Aug @ 4:29am 
Sorry for the multiple posts but things come to mind you know. Before this little Gem, my guys didn't last long in battle because I couldn't heal them quick enough. Now they can spread the battle out and actually win on their own because I can heal them faster. It's very well balanced for me in that respect because I only have 12 companions with me at any time as it's easier to manage.
Finch 28 Aug @ 4:20am 
As for the times my npc's run everywhere despite their agility being 02 up to 10 (they all bloody run) and catching them to bandage them is a mission in and of itself so I'd say 30 sec would be right on the money.
Finch 28 Aug @ 4:14am 
Definitely passive mate. A single bandage will heal a companion or yourself, you don't have to keep applying them which for me is great where companions are concerned as I don't need to keep running after them.

It also ensures that battles last longer. Now all we need is an npc to apply them so I can join the fight lol.
AveryValiant  [author] 28 Aug @ 3:30am 
Thanks Finch, are you finding it is a passive effect? The description in the bandage and salve thing is quite vague.

The original values and the new ones are:

Bandage:
Healing Value - 2
Duration - 7.5

Salve:
Healing Value 25.0
Duration - 1.0

New Bandage:
Healing Value 5.0
Duration 30.0

New Salve:
Healing Value 25
Duration - 30.0

I'm assuming the value is either hit points, or percent, but 2 hit points seems low, so I think it might be percent.
The salve was an instant, 1 second 25% heal
Now, I hope, it should the case that the bandage will heal 5% every second, for 30 seconds
Likewise, the salve should heal 25% every second for 30 seconds. (This might need tweaking down a bit now that I think about it)
Finch 27 Aug @ 6:38pm 
The time difference is insignificant but the heal is magic. I don't have to try and catch my guys (cos they run everywhere) to try to bandage them and that is a +1