Darkest Dungeon® II

Darkest Dungeon® II

63 ratings
Kingdoms Faction Integration
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.116 MB
23 Aug @ 9:43am
12 Oct @ 4:54am
29 Change Notes ( view )

Subscribe to download
Kingdoms Faction Integration

Description
Current Update (Version 1.214c)

Click Here to check the Change Notes for the mod's most recent update

Summary of Recent Changes:

- Implemented Incursions
- Improved Encounter Logic
- Introduced "pity" Lair Maps to Confessions

What does this mod do?

Kingdoms Faction Integration aims to fully integrate the Module-exclusive factions into both Confessions and Kingdoms game mode, allowing you to encounter all enemies and bosses, regardless of your preferred game mode. This mod includes an adjusted Crimson Curse, exclusive to Confessions game mode.

The mod has options for adjusting faction encounter rates.

Mod Status

This mod is feature complete! No major updates are planned

Future updates will only be tweaks and bug fixes for current features

Features

1. Road Encounters : Kingdom Factions can be fought on the Road, and use a dynamic spawn rate to ensure frequent encounters.

2. Lair Encounters : You can locate new Lairs, challenge the Kingdom Faction's Boss, and earn unique trophies.

3. Incursions: Kingdom Factions can invade other regions, making them very dangerous. Are you up for the challenge?

4. Bait : You can adjust the spawn rate of enemies using Bait Items.

5. Crimson Curse (Confessions): The mod includes an adjusted Crimson Curse, exclusively when playing in Confessions game mode.


Road Encounters

With this mod enabled, Kingdom Factions have a chance to spawn during Road Battles. The mod uses a dynamic spawn rate to guarantee encounters, without causing them to become too frequent.

Kingdom Factions have a default 10% spawn chance
After 3 battles without encountering them, they have a 33% spawn chance
After 6 battles without encountering them, they have a 66% spawn chance
After 9 battles without encountering them, they have a 90% spawn chance

As an additional precaution, Pillagers/Gaunts will have to be fought occasionally (every 12 battles) before these factions are allowed to spawn.


Lair Encounters

Each time you defeat a Road Encounter, you will obtain a [Lair Map (Scrap)] item. Gathering enough of these will allow you to restore them into a random, complete [Lair Map] Stagecoach Item. Equipping this item will allow you to locate an Apex Faction's Lair at the next [Creature Den]

This special Lair functions like any other Lair: 3 waves of enemies, with the final wave being the Faction Boss. Defeating the Faction Boss will reward you with a unique Trophy.

To view trophies in this mod, check the [Trophy Effect List] discussion thread on the discussion page. Click Here to check the page

Additionally, the Hoarder will always sell 1 Lair Map (Scrap) per visit. You can use this feature in case you get very unlucky with spawns.

Incursions

Incursions are special Region Modifiers that modify the main faction of a region. Specifically, when an Incursion is active, the main (Native) faction will be replaced by the stated Incursion faction, replacing them during Resistance and Road encounters. These events are dangerous, but are an opportunity to gain more loot.

In Confessions, each Region has a 12% chance to suffer from an Incursion.
In Kingdoms, Incursions begin at Escalation 2 and happen periodically (roughly once every 7 days)

Bait

If you feel like the encounter rates are too low, wish to challenge yourself, or just want to farm Map Scraps: You can buy Bait Items from any Inn. Bait Items set the spawn rate of Kingdom Factions to 90% while you have them in your Stagecoach Inventory.

There are 3 different bait items, each setting the spawn chance to 90%. The only difference is which Kingdom Faction you will encounter. The [Enmity's Pendant] Item will set the spawn rate to 90%, but the faction you encounter will be random.

Kingdoms Game Mode (Special Note)

This mod is 100% compatible with Kingdoms game mode. When used for Kingdoms game mode, the mod will only spawn the non-main faction(s):

Hunger of the Beast Clan : No Beastmen encounters/lairs/incursions will spawn
Secrets of the Coven : No Coven encounters/lairs/incursions will spawn
Curse of the Court : No Courtier encounters/lairs/incursions will spawn

Crimson Curse (Confessions)

When playing in Confessions game mode, the Crimson Curse will behave differently:

1. Accelerated Progression: The Crimson Curse will progress faster. The Curse will progress over the course of several battles, instead of days. The average duration of each state is 3 battles.

2. Wasting Death: A hero that remains in Wasting state for too long will die.

Click Here for more details

Crimson Curse (General)

When playing outside of the Curse of the Court module, the following Crimson Curse-related features are enabled:

1. Unique Assistance Encounter A hero with Crimson Curse will have a unique Assistance Encounter. This encounter will grant the hero a large quantity of Blood, to help sate the Crimson Curse.

2. Vendor Updates: Field Hospitals can sell The Cure. Hoarders/Field Hospitals will always sell Blood.


Curse of the Court Compatibility

Current Compatibility Status: Complete

This mod is fully compatible with the Curse of the Court

Known Issues

1. Disabling the mod while having heroes with Crimson Curse will not remove the curse from the heroes.

Issue Fix: Use this mod (The Cure, Everywhere) to manually fix the issue.

Popular Discussions View All (4)
0
31 Aug @ 7:31am
PINNED: Crimson Curse Adjustments
Seignar
0
23 Aug @ 3:38pm
PINNED: Appended/Override Notes
Seignar
0
23 Aug @ 3:23pm
PINNED: Compatibility Notes
Seignar
44 Comments
Celto 24 Oct @ 2:11pm 
Are the integrated factions specific to certain regions or can they just show up anywhere in any region?
Peter Pilz 21 Oct @ 9:42am 
The inn items of the beastmen and witches appear to have an issue in their descriptions, showing only blue text and not the effect.
icole1500._. 12 Oct @ 1:19am 
No-no, I mean the second line of text reads "Turn Start: Remove Blindness when self Bleed, Weakened, Vulnerable" when it's supposed to be "Turn Start: Remove Blindness, Weakened, Vulnerable when self Bleed", it's still works properly, it's just the description messed up.
Though, to be honest, I was going to report 1 region duration a week ago until I noticed a little note on the bottom xd
Seignar  [author] 11 Oct @ 6:42pm 
@icole: Issues fixed with the latest update. But, I don't see what the issue is with the Cravat's description; I'm guessing its that the Kingdoms text at the bottom is hard to see?

@Lit: Was she in Wasting state? Wasting state heroes die if left unfed for too long (3-4 battles).
icole1500._. 10 Oct @ 11:58am 
Also Blood Splattered Cravat's description is messed up, it works just fine, it's just the description
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3584379395
icole1500._. 10 Oct @ 9:19am 
Oh and also! I found a couple of bugs/overlooked issues.
Bloodsuckers can reapply Crimson Curse to infected heroes, if the hero was craving and the curse got reapplied, they go back to the passive state.
And you can flee from the boss fight in the den (if the Dam option is on), that's something you cannot do in the boss fight in a normal lair. (Wonder if you can do anything about it)
icole1500._. 10 Oct @ 7:32am 
Hey, Mr. Developer, can you please make the Cure more accessable? That thing is too damn rare with how frequently Crimson Cuortiers infect people.
I visited 3 hospitals in my run, and i didn't find a single Cure.
Please, either make it guaranteed (or more likely) to appear at the hospitals or add more sources where you can get it.
(Buy it at the inns or even make it with The Purifier stagecoach item from the final step of the Curse of The Court quest?)
Lit' 熊仔 9 Oct @ 7:47pm 
My Boudica had half of the HP and carried Crimson Curse, but she died by attacking an enemy in the Den.
David Hogins 25 Sep @ 5:06pm 
@Seignar you only have the option to take blood from encounters when you're starving, unfortunately.
icole1500._. 25 Sep @ 11:13am 
Yes, it only happened when the hero fed themselves mid-turn.