Ancient Warfare 3

Ancient Warfare 3

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SCP: BioHazard
   
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General: Battle
File Size
Posted
Updated
13.316 MB
23 Aug @ 4:00am
23 Aug @ 9:32am
10 Change Notes ( view )

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SCP: BioHazard

Description
this is my map for the 28 days later WMC.

because of time constraints the map is pretty small but i still think it turned out pretty good

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LORE:
You are a researcher at bio site-08 of the SCP foundation researching a cure to the SCP-008 infection. One day you wake up to the alarms blaring as SCP-008-1 instances flood the facility. along with your colleages you run towards the closest elavator wich should bring you to a breach shelter
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this map features a checkpoint script allowing you to respawn before a section after death instead of having to redo the whole map. pressing tab brings up the menu and lets you reset your progress by double clicking the reset progress button

All units in this map are from billy basterds/omni's new and improved scp collection

there are 3 hidden tomebinder plushes on the map
2 Comments
Desert-Mammoth 25 Aug @ 2:12pm 
Balance: 2

The map offers just about the right level of challenge imo, enough to kill the player a couple of times, but not enough so that he/she runs into a wall and gives up.

Custom Units: 2

The zombies didn't really seem special. They were fine, they did the job, but at the end of the day I was just bonking grey people on the head; the soldiers also looked great, but you only see them sparingly. Would have been nice if we had a few different zombie types in there, a big boy or two, something to break up the weak ones prior to the chase scene.

Thumbnail: 1

I almost culled the map because at first glance it looks kind of bland and non-descript, and the black text against a dark grey image is questionable.

Fun Factor: 3

Overall, very fun map full marks there.

Total Score: 19/22
Desert-Mammoth 25 Aug @ 2:12pm 
Appearance: 5

Overall the map looks good. Dreary, darkened corridors; random damage to the facility, hanging pipes, stacked crates etc. However, things were a bit too messy imo, like too many clutter objects over the floor, it didn't look right, like they didn't belong. That said, I think enough was done right to cancel out the things that could have been improved.

Technical Design: 6

With its own functional save system, scripted chase events with obstacles for the player to figure out and overcome, and a myriad of immersive fogs, sounds and jump scares, this map is very well made. The GOTC rusty walls caught me out though, I feel like that needed hinting at somewhere. I feel half of the map was a bit too tame, a lot of walking around activating generators to open doors with mini-ambushes to break it up, I think in an ideal world you could have put another set piece or gimmick in the middle of all that to liven it up a bit.