Garry's Mod

Garry's Mod

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[VJ] TAC Bunny SNPCs
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Content Type: Addon
Addon Type: NPC
Addon Tags: Cartoon, Fun, Realism
File Size
Posted
Updated
2.965 GB
23 Aug @ 2:23am
27 Aug @ 5:05am
2 Change Notes ( view )

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[VJ] TAC Bunny SNPCs

In 1 collection by Juggernaughty
My SNPC/Nextbot Packs
33 items
Description
Only VJ Base is needed, nothing else is required.

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This Addon Includes 8 Main SNPCs :

= Bunny Killteam =
- Aya (75th Ranger Regiment, tasked with Area Denial)
- Hiki (Special Activities Division, tasked for Covert Ops)
- Kanon (Combat Applications Group, Direct Action Specialist)
- Kyoto (24th Special Tactics Squadron, tasked with calling in off and on map support)
- Saki (DEVGRU, mainly tasked with direct action and sabotage)
- Zero (Pararescue, able to revive downed allies and call in additional boots on the ground)

= SOCOM =
- Sicarius (Handpicked operators from the highest branches tasked in supporting ground operations)
- Radio (A boxy radio that's main ability is calling in aerial and ground support)

=:= Located in the "TAC Bunny SNPCs" Tab (With Spawn Icon)

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= Available Options (in TAC Bunny SNPCs, found in VJ Options when scrolling down) =
- Speaker Easter Egg: Simply changes the Radio model and gives it the ability to play random phonk music
- Loose Ends: Bunnies lose the majority of their off and on map support. Sicarius and the Radio are now hostile to them

= Bunny Mechanics =
- All have 125HP
- Hostile to everyone except those on their team (including Sicarius unless "Loose Ends" is enabled)
- All are able to lean and peek corners
- Able to roll and dodge attacks when being shot at (with mixed results)
- Pauses between bursts of fire and shot grouping depends on distance from their target
- Weapon falloff affected by distance which impacts their damage
- Deals half damage against players (doesn't make them any less difficult)
- Able to flank enemy positions (either from the sides or directly behind), only stopping when enemies are in sight
- Can hide their presence once out of view from their enemies, giving them a first-strike advantage
- Has sixth sense when currently in battle, enabling them to quickly engage enemies all around them
- Support type weapons (ex. Mk48 & SCAR-20) have a suppression mechanic that only works on Players and Human-Type VJ SNPCs
- Armed with heavy/experimental weapons that are only used once the fighting gets tough or the enemy loves to hide or does not take damage
- Armed with a plethora of weaponry and are able to switch to them on the fly
- All are able to heal allies with limited results
- Can be disarmed and will use any weapon available to them
- Able to place down mines/traps, and their type depends on who drops them down
- Perfect for ai_noded complex maps (such as Neotokyo maps) so they can perform to their full potential
- Able to revive themselves as long as the damage they took wasn't fatal
- Can detect invisible targets (only if they got hurt by them)
- Will taunt when getting a kill using their secondaries or via melee (Hiki will always taunt regardless of how you're killed)

= Aya =
- Armed with an Mk48, a 9mm sidearm, incendiary grenades, signalling smoke mines, and a 20mm rotary cannon
- Will suppress last known locations to keep target's heads down
- Can flush corners and interiors using incendiary grenades
- Signalling Smokes will ping your location to bunnies all over the map (has a chance to call in an artillery strike)
- Only uses the rotary cannon when the target doesn't take damage for a while, or if she takes too much damage

= Hiki =
- Armed with Suppressed SMGs, Suppressed 9mm sidearms, flashbangs and smoke grenades, bear traps, and the ability to cloak
- Loves to hit & run, will never stay standing in one place for a few seconds
- Bear traps will maim player (and npcs) hit by them, slowing movement speed heavily and stops players from jumping
- Able to cloak when taking too much damage, and when cloaked she'll only attack when enemies don't expect it

= Kanon =
- Armed with either an M4A1 SOPMOD or M16A4 SOPMOD, Desert Eagle, flashbangs and frag grenades, bouncing betties, flamethrower, and a SMAW
- Effective at most ranges, will change weaponry when the situation calls for it
- Bouncing Betties are deadly and hard to spot when in the middle of combat
- Uses the flamethrower if she's on low health and enemies are close enough
- SMAW is mainly used against heavy armored targets but can also be used when her health goes low and targets are far away

= Kyoto =
- Armed with a SCAR-20 DMR, P90, Stinger, and an Experimental Railgun
- When idle, she'll try to find the best vantage point close to her and camp from there
- SCAR-20 ammo consists of HEI (High Energy Ignition) which can ignite targets for a few seconds
- Uses the Stinger against fast flying airborne targets, and only uses the Railgun against boss type enemies or if her health is low enough
- If the map is big enough she can call in AC-130 support, but if its not then she can call in artillery support
- She is also able to call in Killer Egg gun runs if the AC-130 isn't available due to map size
- Able to use FPV Kamikaze Drones, extremely effective against isolated targets or for scouring buildings

= Saki =
- Armed with a SCAR-H, Mag-7, and the AGS-30
- Designated as the Grenadier of the group, she's mainly tasked with flushing out targets and supporting from afar
- Her SCAR-H has a grenade launcher attachment, which is great at throwing down rounds from afar
- Able to set up IEDs (looks like small regular props) that produce a deadly blast when damaged or approached/disturbed
- Switches to her AGS-30 when hurt or when her target is too heavy for regular weaponry

= Zero =
- Armed with a Benelli M4, Revolver, and Medkits
- Shotgun is filled with Exotic Ammo (Dragon's Breath, Buckshot, Flechettes, HE Slugs, APDS Slugs)
- Switches from Shotgun to Revolver depending on the range of the target
- Able to call in additional ground support using blue smoke (Little Bird insertion carrying 4 Sicarius)
- She can spawn in loitering drones that act as eyes from the sky, helping with target acquisition
- She can also revive fatally wounded teammates

= Sicarius =
- 90 HP
- Has several classes which falls into two categories: Door Kicker and Stand-Off
- Door Kickers are mainly armed with M4s, MP5s, Shotguns, and AT4s
- Stand-Off are armed with Mk46s, Milkor MGLs, and Steyr Sniper Rifles

= Radio =
- Weak with only 50 HP
- Has total omniscience, knowing all enemy locations on the map
- Only able to call in air support and additional boots on the ground
- If the map is open enough, an MQ-9 Reaper will spawn in and provide aerial support, dropping hellfires on unsuspecting targets
- Best used in a concealed spot away from windows

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The Addon will work perfectly by its own, but if an error pops up, another addon is making things difficult for them.
If so, do tell if you stumble upon any problems with the pack.

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Credits :

= Dr. Vrej :
Dev & Owner of VJ Base.

= SlenderJuggy :
Mod Creator, Icon and Images.

= Sergeant Hawk :
Video Review.

= CSGO :
Majority of weapon models used by this pack including weapon attachments.

= Nekkemos :
SNPC Models used by the pack.

= Testers :
Kayden Freeman, Rage Panzer, Svyatovrat, Notsofan, NorthDino, Bog, Sgt. Chicken

Disclaimer: I do not own anything except the Code. All credits goes to their respective authors.

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Tags: Tactical, Gmod Realism, Realism, Bunny Girls, SNPC, Slenderjuggy, NPC.
Popular Discussions View All (1)
1
31 Aug @ 9:15am
PINNED: [Bug Reports]
Juggernaughty
51 Comments
boi 1 Sep @ 2:48pm 
report on roaring knight vs temu R corp rabbits. the roaring knight destroyed them. by the time the song got to the point when it actually started all but one of them was dead, they lasted 31 seconds.
boi 1 Sep @ 2:42pm 
time to kill em with roaring knight,
Molot Vepr 308 31 Aug @ 6:28pm 
Hiki's invisible ass when I hit her with the claymore:

lovely npcs, challenging as shit
Saccboi 31 Aug @ 9:26am 
even npc versions of pms are better than this
BUAH 30 Aug @ 9:27pm 
UHH
Bullseyeツ 29 Aug @ 11:27pm 
Is there an option or variants that are friendly its annoying cause Im pairing them to fight with my other npcs but killing them
Eisakou 29 Aug @ 6:45pm 
They lasted 5 minutes against 200 zombies, but only 3 Sicarius guys survived before I did the "Clear All" button.
Door1236 29 Aug @ 3:27am 
they aren't that hard tbh, i beat them with the crossbow by sitting at a weird angle cuz they kept doing the weird roll after each hit, they could never get a grenade in the room for some reason
notcatboi 29 Aug @ 2:39am 
need to nerf it down dawg basically unbeatable with all the spams
mohinjoe 29 Aug @ 12:12am 
Map Spawner?