Garry's Mod

Garry's Mod

Not enough ratings
[TFA][StarWars] Jajon Pack
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Weapon
Addon Tags: Roleplay, Scenic
File Size
Posted
Updated
1.170 GB
22 Aug @ 9:09am
24 Sep @ 3:39am
4 Change Notes ( view )

Subscribe to download
[TFA][StarWars] Jajon Pack

Description
A pack of blasters, models of which were made by Jajon


This pack support Titanfall sights: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3042339476

Originally posted by Update: 16 sep in 17:53:
Now you don't need download Titanfall sights, it's included to addon. With jajon packs same, you dont need to download it.

Includes 10 blasters:


The mod will be supplemented technically: From adding new sights, sights convenience and possibly more:


DC-15:
Like any military pistol, the DC-15 was a fighter's last hope. However, unlike the DC-17, this pistol had an advantage in power and in skilled hands could replace the standard DC-15S blaster carbine. The pistol was developed by BlasTech Corporation before the Clone Wars specifically for soldiers with heavy weapons, such as the Z-6, RPS-6 or PLX-1, and pilots. But due to the high cost and complexity of operation, it was not put into mass production, so it could be seen extremely rarely on the battlefield, mainly with officers or lucky GAR fighters.

DC-15D:
The DC-15D was developed by BlasTech specifically for use in the Grand Army of the Republic and was an attempt to create a universal version of the DC, retaining the power of the DC-15A in one mode and the rate of fire of the DC-15S in another, with average weight and volume. However, the experiment failed: the power was still insufficient for such a volume of tebana and energy consumption. At the same time, due to insufficient weight and length, in the enhanced mode it became more difficult to control the recoil, and the accuracy of shooting without a sight with large optics and weight increased. In the standard mode, it showed better results than the DC-15S, but it was still decided to release a limited batch to see how it would be used in combat. The first to use these blasters were the ARC forces, and they liked them for specific tasks: storming fortifications. Otherwise, they were suitable only in experienced hands. Therefore, BlasTech launched small-scale production of these blasters.

DC-16:
The blaster versions of the DC-16 were created primarily for the forces of the Grand Army of the Republic from among the citizens of the Republic. The pistol of this series was significantly lighter and simpler than the DC-17. The main feature of the DC-16 is the ability to fire fully automatically, which allows it to be used as a light carbine. However, the accuracy, range and power of the shot had to be “put” on the “altar” of the rate of fire. Speaking of power. The indicator of this “light” pistol turned out to be a third lower than that of the DC-17, one of the most popular models in the Grand Army of the Republic. Nevertheless, many militiamen and GAR recruits liked this pistol, since it allowed them not to shoot accurately in a critical situation, and pistols are used precisely for these tasks. That is why the BlasTech company began mass production of these blasters.

DC-16A:
The DC-16A blaster rifle is an alternative to the bulky and heavy DC-15A and the low-speed, short-range DC-15S. Of course, the DC-15S was still the best even among the militia, but for recruits, volunteers in units operating not only on their planet or in the system, a more serious weapon was required. Given the poor training of the infantry and the technological progress of armored vehicles, the use of the DC-15S was irrational. The DC-16A was developed on the basis of the DC-16 pistol. As a continuation of the series, the built-in sight was removed from the blaster and the ability to install your own was added - from a collimator to an optical one, and it was also transferred to a fully automatic single-shot firing mode. The blaster was neither heavy nor light, quite inexpensive and easy to use. BlasTech immediately began mass production of blasters. It proved so successful that even some maneuverable clone squads began to use it.

DC-16D:
A variant designed to arm combat vehicle crews, technical specialists, etc. Its main difference from the base model is its low power output but high rate of fire. Its dimensions and weight have also been optimized for easy storage in vehicles or carrying with numerous auxiliary weapons. The price, however, was not lower, as the DC-16D is technologically identical to the DC-16A. BlasTech initially considered abandoning this weapon after testing, but decided to provide it to ARK Alpha and Null, who noted its ideal suitability for special forces and military police, so limited production was approved.

DC-16S:
The DC-16S was an improved and more sophisticated version of the previous model. In its basic configuration, it was cheaper to produce, and its power approached that of the significantly modified Tebana round. However, its accuracy at longer ranges was superior. The blaster charge generated by the carbine is smaller in diameter than that of other blaster models, which somewhat reduces its lethality. However, the "small-caliber" charge is more coherent, increasing point-blank range and penetrating power at longer distances. At a range of 350 meters (as stated in the specifications), the plasma charge maintains its original velocity and penetrating power. With each hundred meters, the charge gradually regains its power, and the plasma charge begins to lose coherence. A skilled marksman with a standard targeting system can easily kill a person from a kilometer away, including lightly clad individuals and especially B1 droids.

DC-16X:

DC-17A:

DC-17X:

T-20:
The T-20 is a rapid-fire infantry plasma gun, the forerunner of the renowned T-21. Unlike the heavy Z-6 rotary blaster, the T-20's design was optimized for maneuverability and use in any situation, while delivering firepower comparable to heavy rifles. The plasma gun was designed for combat in dense urban areas and impenetrable jungle thickets. Its compact size and ergonomic design allowed soldiers to maneuver in cramped spaces without sacrificing firepower. The T-20's cooling system, while considered advanced for its time, had its limitations. Under intense fire, the plasma gun would overheat, requiring a break. The T-20's charges are also located on top in a disk-shaped configuration, requiring a certain amount of skill to reload. The T-20 became so common that it could be seen in the hands of clone troopers, as well as, after the war, rebels and mercenaries. Aiming was accomplished either through a built-in sight in the helmet or manually through a mounted scope. It was the most commonly used plasma thrower by clone machine gunners.

Credits:
Mr.Gasparin - Main work, Communist - Customer and advisor


HF!

Be patient, soon there will be a full description of all weapons, both lore and non-lore components.