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int num = ParentObject.HasStat("Level") ? ParentObject.Stat("Level") / 5 - E.Tier : 1;
and it will WAI
There seems to be an issue with higher levels where it only ever provides 6.25%. Tested by killing a Tongue Tyrant at level 33 (same level they are) and only got 51xp instead of 825.
Looking at the code, I think it's because it's not subtracting the target's tier from the actor's tier? So it's just purely actor's tier right now, instead of difference between actor's and target's tier? Maybe.