Half-Life 2

Half-Life 2

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Legal Stunstick for HL2 and EP2
   
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type: assets
contains: maps
File Size
Posted
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54.271 MB
21 Aug @ 11:58am
24 Aug @ 8:48pm
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Legal Stunstick for HL2 and EP2

In 1 collection by JosephNFS
Yet Another Half-Life 2 Remaster Collection
180 items
Description
I edited d2_prison_02 (the start of Nova Prospekt) and ep2_outland_11 (the start of Our Mutual Fiend) with BSPEntSpy to include a supply crate containing a pickupable stunstick (weapon_stunstick_player). Any mod that modify's these maps will most likely not work!

In d2_prison_02, in front of the Health and Suit Station now has a supply crate that drops the stunstick.
In ep2_outland_11, there is a supply crate in the room where you meet back up with Eli.
I tried to edit ep1_c17_00 and add a supply crate in the area where you get the first gun but couldn't get it the map to get replaced within the workshop nor the custom folder, so if you know how to PLEASE LET ME KNOW. (If you want to manually give yourself the stunstick just run give weapon_stunstick_player in the console.)

If you hate how annoying it is to equip the stunstick just run bind v "use weapon_stunstick_player" and then go to the game options and hit apply (you can replace v with any other key you want).

Wonder why I chose these spots? It's because for some stupid reason when you enter ANY vehicle with the stunstick then transition to a different map, the game crashes no matter what. So Valve pls fix. UPDATE: So it turns out that it crashes in ANYTHING you can interact with and then ride in which means that includes the prisions pod in d3_citadel_01/d3_citadel_02. To get around this, just type ent_remove weapon_stunstick_player into the console before the level transition.

I recommend using my port Stunstick from Project HL2 Revamp with HLA Hands & Fewes's Arms to change the viewmodel, worldmodel, and sounds.


All additional mods featured in my screenshots are in my Yet Another Half-Life 2 Remaster Collection.
8 Comments
DeepDeep 20 Sep @ 9:36pm 
норм
JosephNFS  [author] 28 Aug @ 2:58am 
@SleepyNotDead cool
SleepyNotDead 28 Aug @ 12:36am 
Managed to make my own edit of this, probably wont be uploading here but its on GB.
SleepyNotDead 25 Aug @ 11:48pm 
Could also instead place it near one of those dead guards at the beginning, which would also make the glow feel more logical.

Guard was killed trying to use it, it was left on and charged.
SleepyNotDead 25 Aug @ 11:09pm 
I quite like the glow particles personally..
An alt version where its placed in the map rather than stuffed in a crate would be appreciated if you have the time and are willing.

You could pretend the reason its glowing on the desk is because a guard accidentally left it charged when all the chaos of antlions breaking through started.
JosephNFS  [author] 25 Aug @ 7:37pm 
@SleepyNotDead yeah I do agree having the stunstick on the desk but the weapon_stunstick_player for some reason has it so it always glows the sparks if its a prop or another npc has it for some weird reason which would look really weird. I could of had it so stunstick_pickable 1 was always enabled so you could pickup weapon_stunstick (which is dropped by the metrocops and then converted into weapon_stunstick_player) but you would be able to pickup the stunstick in the beginning of Route Canal but you would run into the crashing problem all over again. This shit is very confusing ik.
SleepyNotDead 25 Aug @ 11:33am 
Also i didn't know stunsticks caused crashing problems with vehicles.. news to me.
The stunstick being placed much later in the game feels more right to me anyhow, makes it a late game crowbar upgrade rather than the usual method of just giving it to you at the start of route kanal, invaliding the crowbar completely.
SleepyNotDead 25 Aug @ 11:30am 
Feel like the prison stunstick would feel a bit more natural if it was placed on the desk rather than in the crate, wouldn't it?