RimWorld

RimWorld

214 ratings
Violent Takeoff
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Mod, 1.6
File Size
Posted
419.165 KB
21 Aug @ 7:04am
1 Change Note ( view )

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Violent Takeoff

Description
When I launched my gravship for the first time, I was so eager to see how exactly does it destroy the map during takeoff, but I saw.. well, I don't need to explain, you saw it too. "Is it a joke?! - I asked myself, - It's no good for me at all. I need to fix that." And a few days later this mod was born.

This mod has settings page! Please refer to it if it seems too slow, too fast, too violent or too dull for you. It has several presets and some knobs and handles to tune it under your particular needs and available processing power. Settings has explanatory tooltips which you will see hovering your mouse on setting names.

This mod creates a destructive shockwave each time gravship takes off (of course, if you do not have a grav anchor). To achieve that I had to tinker a bit with how gravship takes off and it apparently added a couple of hiccups to the process, but on my opinion brutal >> smooth. We're playing RimWorld after all, not Animal Crossing or smth.

Mod should be safe to add and remove anytime (unless you're trying to save the game in the middle of gravship launch procedure, which is impossible, but who knows)
Popular Discussions View All (3)
2
27 Aug @ 12:15am
Colonists dying on takeoff and some graphics bugs
Prosik320
1
17 Sep @ 1:56pm
Changes maps to grav anchored base and becomes unresponsive
HazeyInDaHead
0
30 Sep @ 6:30am
mod conflict
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74 Comments
RedDawn141 10 hours ago 
I have the same issue
domimomi 25 Oct @ 7:54am 
I have the same issue as Necirays
RandomEdits 10 Oct @ 2:28pm 
Time to leave the invading mechanoids a little parting gift for their troubles.
MR. TETEREW  [author] 6 Oct @ 1:43pm 
@EV_SkyFall: could be. I tested it on small setups only, probably some lategame conditions are more prone to breaking. I soon be there in mu current playthorough and will test myself :)
@HazeyInDaHead: I tested with two colonies: one with anchor, one without, and it seemed to work fine. But it was with a minimal set of mods and in an early game setup. Maybe that's the cause.
MR. TETEREW  [author] 6 Oct @ 1:41pm 
@ Needtopractice: well, that's strange, it should not add anything to savegames, but probably it is some kind of a weird side effect. Worths checking.
@-Jimmy': I guess a conflict, I was making this mod with a minimal setup, so did not really check for any interferences.
@Necirays: this also happens without the mod. But it could trigger it as well in conjunction with other mods. One of reported cases was "lamp installed on door using specific mod to install anything anywhere", so it seems to be pretty random.
HazeyInDaHead 5 Oct @ 5:48pm 
Seems to bug out if you have a grav anchor on your home colony, doesnt explode the map the ship is on and causes a game restarting freeze.
batatafritada 4 Oct @ 10:52am 
mod is awesome. But the pawns are leaving the gravship when it starts launching
EV_SkyFall 26 Sep @ 7:42am 
this mod is so sick
but it cause ship to disappear and all colonist to gone in some condition.

I don't know why, but it launched correctly 3 time, and then it bugged out.
Necirays 9 Sep @ 4:57pm 
This mod seems to have been busted, maybe because of last patch.
Everytime I try to take off, my screen displays a infrared picture of the map, all colors let loose and then the game crashes
doctor who? 5 Sep @ 9:01am 
Look like great! But.... my FPS and TPS sad "Goodbye" and leaved....