Portal 2

Portal 2

Not enough ratings
Fishfinger
   
Award
Favorite
Favorited
Unfavorite

Subscribe to download
Fishfinger

In 2 collections by Crimson Phoenix
Crimson Phoenix's Best Chambers
10 items
The Lunch Collection
1 item
Description
Version: 1.1
Desc: Inspired by Masalt's "Elder Guardian", this is my answer to it. It's not as hard, but I think it came out nicely. Took me about two and a half weeks.

(Update: I made a small tweek that requires you to respawn the first cube to progress to the exit.)

Difficulty: 4/10 (Medium)

Unintended Moves:
-No bunnyhopping
-No cube throwing

Music: "Apology" by First Contact (Me)

Notes:
- Went a little bit overkill with the lighting.
- If possible, please link a playthrough so I can fix any unintended solutions to this chamber.
8 Comments
Crimson Phoenix  [author] 15 Oct @ 1:49pm 
Man, I need to make a new map soon, but I haven't been feeling like making one for months. Anyways, thank you, @Nobody No-One.
Nobody No-One 14 Oct @ 10:23pm 
I agree with shaperones that there wasn't too much in the way of "new thought" after the second cube was acquired , but still it was a fun map. Thumbs up.
Crimson Phoenix  [author] 6 Sep @ 5:59pm 
@mythers45, if you can, it would help to have video footage of what you did. I thank you for playing.
mythers45 6 Sep @ 3:31pm 
I severely shortcutted the ending, after getting the second cube it was way too easy and didn't require any additional cube respawns.

I jumped down and portaled out of the catwalk area, jumping down into the pit with the reset fizzler to go through my portals to the main area. After putting the cube on the button... I just went back through my portals and the reset fizzler, then was able to aim both portal shots for the light bridge to finish. Those weren't even really precise shots.
Tyr Anasazi 4 Sep @ 9:54am 
Nice little map, it took a little while to figure out how to stop the cube from falling into the goo Hint: laser activates piston after that it was fairly smotth sailing.
shaperones 28 Aug @ 9:50pm 
Sure thing! I think map is pretty great, but I think the increase in complexity didn't bring more of a puzzle value, like it didn't take me much thought to finish the solution once I got there. If the second loop involved some more variation to it, based on you having second cube, and goal being bringing lightbridge to the exit, that would have been really really nice. For example if that somehow made obtaining the first cube more difficult, and later steps of the loop would have me take extra steps to preserve the second cube. Overall, I like this map regardless.
Crimson Phoenix  [author] 28 Aug @ 5:35pm 
@shaperones, this is intended. In the original published version, which I have removed for this one, it didn't require doing the first part twice at all, which I didn't like. I think the repetition is necessary, otherwise i would have to create a lot of weird logic or change the chamber entirely. But, thank you for playing my chamber, and I hope you still liked it!
shaperones 25 Aug @ 3:34am 
Felt way too easy. After obtaining second cube and bringing to the area with button all it took to reach the exit were the same moves done in first half of the map. Felt like there were much more move potential than I had to explore. Intended?