Portal 2

Portal 2

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Fishfinger
   
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Fishfinger

In 2 collections by Crimson Phoenix
Crimson Phoenix's Best Chambers
11 items
The Lunch Collection
2 items
Description
Version: 1.1
Desc: Inspired by Masalt's "Elder Guardian", this is my answer to it. It's not as hard, but I think it came out nicely. Took me about two and a half weeks.

(Update: I made a small tweek that requires you to respawn the first cube to progress to the exit.)

Difficulty: 4/10 (Medium)

Unintended Moves:
-No bunnyhopping
-No cube throwing

Music: "Apology" by First Contact (Me)

Notes:
- Went a little bit overkill with the lighting.
- If possible, please link a playthrough so I can fix any unintended solutions to this chamber.
4 Comments
Tyr Anasazi 4 Sep @ 9:54am 
Nice little map, it took a little while to figure out how to stop the cube from falling into the goo Hint: laser activates piston after that it was fairly smotth sailing.
shaperones 28 Aug @ 9:50pm 
Sure thing! I think map is pretty great, but I think the increase in complexity didn't bring more of a puzzle value, like it didn't take me much thought to finish the solution once I got there. If the second loop involved some more variation to it, based on you having second cube, and goal being bringing lightbridge to the exit, that would have been really really nice. For example if that somehow made obtaining the first cube more difficult, and later steps of the loop would have me take extra steps to preserve the second cube. Overall, I like this map regardless.
Crimson Phoenix  [author] 28 Aug @ 5:35pm 
@shaperones, this is intended. In the original published version, which I have removed for this one, it didn't require doing the first part twice at all, which I didn't like. I think the repetition is necessary, otherwise i would have to create a lot of weird logic or change the chamber entirely. But, thank you for playing my chamber, and I hope you still liked it!
shaperones 25 Aug @ 3:34am 
Felt way too easy. After obtaining second cube and bringing to the area with button all it took to reach the exit were the same moves done in first half of the map. Felt like there were much more move potential than I had to explore. Intended?