Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

34 ratings
Atlas Overclocked
2
   
Award
Favorite
Favorited
Unfavorite
Tags: Ships
File Size
Posted
259.238 KB
20 Aug @ 11:46am
1 Change Note ( view )

Subscribe to download
Atlas Overclocked

Description
The Atlas-class Superfreighter, inspired by Starsector. Most of the structural factories are installed, and it comes with four mining lasers and matter manipulators.

Fully upgraded with heat management and overclocked systems, with improved crew management to maximize performance.

- New top speed is 82.3m/s.
- OC Sensor array.
- OC mining lasers.
- Beds!

Original from RR PL, all credit to him.
Atlas by RR PL

Changelog
- 20250822: Added low-quality screenshots!
18 Comments
ZincKobold 31 Aug @ 10:46am 
Crazy that I was just playing Starsector and thought about the atlas being in Cosmoteer.
And then I see this on the front page of the workshop.
Wolfpackalpha8 30 Aug @ 1:58pm 
"this will make a fine addition to my collection" -General grevious
Neraph  [author] 28 Aug @ 9:43am 
I'm also fairly certain that the central large reactor is no longer necessary, I could probably replace that with like two Barracks and remove a lot of the spinal Quarters. I just haven't tested it, and it's not like it's a combat ship so the experimentation isn't entirely necessary.
Neraph  [author] 28 Aug @ 9:40am 
@KoboldCrusader - 1) great name, 2) see my credits. I can't paint well at all, the actual ship design and pain was done by RR PL, I simply modified his to make it more efficient and to take advantage of the Overclocking system. Another example of efficiency, on his outside cargo containers, they were all 3x4s. In mine, I moved the armor 1 block further out and made those all 4x4s. I also swapped a giant row of small hyperdrives in favor of two larges and replaced all the other areas he had the smalls with 4x4 cargo, and in the process I netted an extra 1% jump efficiency. I can't paint and I don't know how he did his, and you can tell because on that aforementioned 1 block further out hull, there's a paint line running down the whole thing where in his original it was blended to the edge. That's no longer the edge now.
nom d'utilisateur 28 Aug @ 1:40am 
Starsector mentioned !
©MagicMan 27 Aug @ 6:54pm 
Starsector? :steamthumbsup:
KoboldCrusader 27 Aug @ 4:22pm 
i have no idea how you did the paintjob on this thing but it's amazing
Neraph  [author] 27 Aug @ 10:34am 
@RR PL : I humbly accept your compliment. I stand in the shadow of your ability.
Neraph  [author] 27 Aug @ 10:32am 
@Engine Rooms/Direct Piping: Erystia nailed it. You absolutely can route just the engine rooms and deal with increased heat. What I did was move the pipes around where I could, prioritizing engine rooms but also taking engines themselves as a win if it worked out that way. There might be a "more efficient" way to pipe this up, which I'd love to hear or see, but this is the working system I came up with.
Erystia 26 Aug @ 6:03pm 
@Tremor Engine Room also adds an additional +75% to the heat transferred to it on top of the heat it personally generates, so for the sake of heat efficiency, you want to pipe the thrusters directly.

Huge Thruster = 350 MJ standalone
Engine Room = 100 MJ standalone
Huge Thruster + Engine Room + 75% Transfer Penalty = 350 + 100 + 262.5

You're basically doubling the amount of heat you have to deal with if you don't pipe the thruster directly.