Space Engineers

Space Engineers

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Arcane Cores
   
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Type: Mod
Mod category: Block, Modpack, Production, Other
Tags: NoScripts
File Size
Posted
Updated
94.579 MB
20 Aug @ 6:44am
13 Sep @ 2:29pm
5 Change Notes ( view )

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Arcane Cores

Description

If you enjoy this mod, please rate! Thank You.

Arcane Ship Cores

Welcome to Arcane Cores, this mod serves as a practical example of a configuration for the new Ship Core Framework. The ship core framework ships with commands. For more info on commands check out "/core help". The ship core framework is based of the ship class system, but better and with physical cores.

This mod adds multiple "core" blocks that give you all kinds of bonuses, modifiers, limits etc to spice up your gameplay and give your ships more distinct limitations and features. Ships can actually fit into different specific types now!

Detailed Config Info can be found HERE
Included in this config are following ship cores:
Combat Grids:
Frigate: A light ship designed to engage in brawls with enemy vessels.
Cruiser: The backbone of your fleet, reliable efficient, powefull.
Destroyer: Some times you just need to take a player out from 2k away.
Battleship: A broadside designed, melt the hulls of your enemies.

Interceptor: A light and nimble and fast ship, nothing beats speed.
Fighter: The X-wings of your fleet, Iconic, fast, and deadly.
Gunship: Need mobile support in the sky, or on the ground. A gunship has you covered.

Utility Grids:
Utility: What ever you need, it can do it.
Extractor: A small but efficient mining vessel.
Harvester: Some time your faction needs to strip a planet of it's resources.

Stations:
Outpost: Your home away from home among the stars.
Stronghold: A Forward operating base for factions.
Citadel: Your Factions headquarters and place of power.

Join our Discord to discuss configurations and changes: https://discord.gg/4esE2XuYJZ
Bug Reports: https://github.com/OwendB1/SE-Ship_Class_System/issues


COPYRIGHT exclusive ODB-TECH

This workshop item allows you to re-use the data files without restriction, however if you use the models you must credit Kuvat their creator.
3 Comments
OB  [author] 10 Sep @ 8:22am 
Okay we will discuss
ShadowHawkIII 9 Sep @ 6:50pm 
Can we please have some kind of numbers or stats or limits listed? Especially if this is the example config.