Timberborn

Timberborn

37 arvostelua
Leaf Coats Beta
2
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Mod
Tiedostokoko
Julkaistu
Päivitetty
288.255 MB
19.8. klo 12.08
27.8. klo 16.19
11 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Leaf Coats Beta

Kuvaus
A new faction of beavers that have an affinity for plants.

Experimental release, expect bugs.
More info to come later.

Compatibility with other mods is mostly untested.
Known to conflict with Whitepaws, Disable that mod in your mod list when you enable LeafCoats and Vica Verca.
Doesn't conflict with any of my own mods.

Emberpelts don't breed will disable breeding in Leaf Coats. There is currently no alternate method to breeding to gain beavers, so you shouldn't use the 2 together.
Suositut keskustelut Näytä kaikki (3)
3
25.8. klo 9.38
Water towers built ontop of other water towers wont connect
MishkaRose™
3
26.8. klo 12.52
contaminated beavers
MishkaRose™
1
25.8. klo 10.03
Pine resin is a liquid mod
MishkaRose™
49 kommenttia
801 TTS Airbats 2 tuntia sitten 
JC The Beard is doing a livestream of this rn
Rolling_Rat 2 tuntia sitten 
Just downloading. I am really looking forward to it. Big fan of Emberpelts. Thanks Bobingabout!!
VenatorusMagnus 3 tuntia sitten 
This mod needs mushrooms growing randomly under old growth trees.
Bobingabout  [tekijä] 4 tuntia sitten 
@Mr_Rose If it has a window, or the faction emblem on the district center, you can probably connect a branch to it.

It's also specifically the flat side of the trunk structure, so doesn't apply to the sides of machines like the wood buildings, or grinder.

Perhaps with the exception of one side of the Woodworkshop... I'd have to check.
Mr_Rose 5 tuntia sitten 
Just noticed you have a metal 1x1 platform that has more wood in it than the wooden 1x1

Also, is there any way of visually distinguishing bits of trunk that are branch-compatible from ones that aren’t?
Bobingabout  [tekijä] 7 tuntia sitten 
@alaneayres I'm using Vanilla locale entries where possible. Reduces the need for translations.

The Gatherer's flag refers to things as "Wild" plants, so I stuck with the same wording.
I can't look right now, I might just be using the same locale entry as the gatherer's flag, or I might have copy/paste it then changed a word or two.
波紋 小石 14 tuntia sitten 
@alaneayres, this mod adds eucalyptus and willow trees, which you can prune for bark and branches respectively. As with the gatherer and tapper, you don't have to direct the beaver to harvest specific trees, it will visit eucalyptus and willow nearby to collect the resources. That works if they're ready. Click on the trees to see if they have resources ready to harvest. Sadly, birch and oak don't offer these resources, or nuts, resin, syrup, or fruit, so they are less valuable late game.
alaneayres 17 tuntia sitten 
I have a dumb question about the pruning source - it describes it as pulling from 'wild' plants.
Does it have to be a particular plant? Trees not marked for cutting? Trees not planted by the forester?

I have one next to a stand of oak, and the beaver says it has nothing to do.
Bobingabout  [tekijä] 29.8. klo 7.41 
@timotheus316 Yeah, I already lowered the initial grow time of Grapes. I could lower things a little more, but the other trees are in other factions, so I didn't want to divert too far away from the expectation with them.
timotheus316 29.8. klo 6.21 
Maybe lower some stats on grow time on some of the trees? The learning curve is steep. You gotta get growing stuff fast on some maps or run out of food real quick. I love the ascetic. But people gotta know food runs out quick if you don't get planting food bearing trees out the gate.