Stardew Valley

Stardew Valley

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🇺🇸 Stardew Valley : guide to all animals 🇬🇧
By ELECTRoWoL4
Good afternoon, comrades! In this guide, you will learn a lot of useful information about the animals in the game "Stardew Valley"! I hope it will be useful and fun for you!

Enjoy reading the guide!
   
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1. Animal Care :


  • Daily interaction with your animals strengthens your friendship with them, improves their mood and improves the quality of their products. On the farm, animals have a friendship indicator in the form of five hearts. Each heart means 100 points, a total of 1000.

  • It is best to interact with animals during their active time - from 6:00 to 19:00. After that, they fall asleep and do not respond to attempts to interact.

  • Since version 1.6, the "Animals" tab has appeared in the character menu. There you can find out if the pet was petted today, and check the level of friendship with him.
2. Increasing the level of friendship :


Actions that increase the level of friendship with an animal :

  • Stroking : +15 (+30 for the "Shepherd" and "Poultry Farmer" professions)
  • Feeding with fresh grass : +8
  • Grooming and milking : +5 (If you don't milk/groom the animal, the friendship level won't decrease.)

Originally posted by ELECTRoWoL4:
P.S. The installed Auto-Groomer adds half of the basic bonus for grooming.

Actions that decrease the animal's friendship level :
  • Not fed until the end of the day : −20
  • Not stroked until the end of the day : from -5 to -10 (The higher the friendship level, the fewer friendship points the animal will lose).
3. Animal mood :


In addition to the level of friendship, the animal's mood also affects it!

The mood is expressed in three states:
  • “The animal looks sad today.” from 0 to 30 points.
  • “The animal is in perfect condition today.” from 30 to 200 points
  • "The animal looks especially happy today!" from 200 to 255 points.

Animals with a mood below 70 points may reduce the productivity of their pets, even if they are full.

When the mood is above 150 points, the productivity of the animals increases.

If the animal's mood reaches 200 points or higher, the probability of receiving improved products increases by one and a half times.

Actions that boost the animal's mood :
  • Feeding with fresh grass outside : sets the mood immediately to 255.
  • Petting : +32/+36 points (doubled for Shepherd and Poultry Farmer professions)
  • Heater : During winter, adds +4/+8 points every 10 minutes until 255 is reached (while the character is awake) (for animals with Mood : 150+ points).
  • Satiety: +4/+16 depending on what the animal has eaten.
  • Walk: +4/+8 every 10 minutes until 150 points are reached.
  • Closed Poultry/Barn doors at night (value unknown)
4. Feeding animals:


  • In the morning, check if the animals have enough food in their trays.
  • Animals cannot take food from the feed dispenser on their own, so you need to hand-feed them with hay (except for elite buildings with automatic feeders).
  • Hay is delivered to the feed dispenser from silo towers, so build at least one tower and fill it with cut grass.
  • Before winter, collect all the grass on the farm with a mower.
  • Grass doesn't grow in winter, and it's more profitable to mow the grass left over from the warm season than to wait for spring (it disappeared before version 1.6).
  • If you don't have enough hay, you can buy it at Marnie's Ranch.
  • One animal eats one bundle per day.

The animals prefer fresh grass, so don't forget to open the gates of the buildings for their walks. At 6:00 a.m. or immediately after the gates are opened, they go outside and return to the building at 5:00 p.m. In rainy weather and during winter, they stay inside even if the gates are open, so you can leave them open all the time!
5. Animal reproduction :


  • If no other events occur at night, there is a 50% chance that the game will attempt to trigger the birth of a baby in the barn. It checks all the buildings on the farm to find an empty barn. Then, a check is performed where the probability of a baby being born is determined as 0.55% multiplied by the number of animals in the barn. For example, if there are three animals in an expanded barn, the probability of a birth would be 1.65%.
  • If the barn fails the check, the game moves on to the next building until it has checked all the available ones. If the barn passes all the stages, the game chooses a random animal from it. If it is an adult animal and it is allowed to get pregnant, it will give birth the next morning.
  • Animals that hatch from eggs reproduce on their own. Rabbits cannot be reproduced, they can only be purchased (Not realistic)!

P.S. To prevent the animal from reproducing, select the "Allow Pregnancy" option in the interaction menu. Place a cross on the udder icon, and the animal will stop producing offspring.
6. Chickens and Ducks :
Image
Name
Price
Building
Products
Price(When 5 hearts)
White chicken
800
Poultry house
Egg(50)
Big egg(95)
1040
Brown chicken
800
Poultry house
Egg(50)
Big egg(95)
1040
The Blue chicken
800
Poultry house
Egg(50)
Big egg(95)
1040
Chicken of the Void
-
Poultry house
The Egg of Emptiness(65)
1040
Golden Chicken
-
Poultry house
Golden Egg(500)
1040
Duck
1200
Big bird house
Duck egg(95)
Duck feather(250)
1560

Chicken :
  • Chickens lay eggs every morning. Happy and healthy birds lay larger and higher quality eggs. Eggs are usually left on the floor of the poultry house. For the convenience of collecting them, you can install an auto-collector.

  • The Void Hen emerges from the Void Egg in the Incubator. Sometimes a Witch flies over the farm at night and leaves an egg on the floor of the Poultry House. You can also purchase a Void Egg from a Traveling Merchant or from a Crobus.

  • The blue hen is available for purchase from Marnie or can hatch from an egg in an incubator with a 1/4 probability. To do this, you need to watch Shane's event on October 8th. In all characteristics, except for color, blue chickens are identical to white ones.

  • The golden hen can be obtained in the Incubator from the golden egg when it reaches 100% Perfection.

  • For convenience, you can install an auto-collector in the poultry house.

Ducks :

  • When a duck is full and happy, it starts laying eggs every other day. These eggs can be placed in an incubator to raise a duckling, or sold.

  • A duck that has reached the friendship level of 1.5 hearts sometimes gives a duck feather. This pen can be sold.

  • For convenience, you can install an auto-collector in a large poultry house.
7. Rabbits :
Image
Name
Price
Building
Products
Price(When 5 hearts)
Rabbit
8000
Elite poultry house
Wool(340)
Rabbit's Foot(565)
10 400

  • When the rabbit is full and satisfied, it begins to molt once every four days. The wool does not need to be cut like sheep's, the rabbit leaves it on the floor of the poultry house.

  • If you establish a trusting relationship with a rabbit, he will sometimes leave his paws in the aviary.For convenience, you can install a car collector in an elite poultry house.
8. Cows :
Image
Name
Price
Building
Products
Price(When 5 hearts)
White Cow
1500
Barn
Milk bucket(125)
Milk can(190)
1950
The brown cow
1500
Barn
Milk bucket(125)
Milk can(190)
1950

  • A well-fed and contented cow gives milk every day. A little bit at first, then more.

  • To milk a cow, take the milk pail into the active slot and approach it. Click on the cow with the left mouse button.

  • If she has no milk, a message will appear: "(Cow's name) is currently without milk."

  • For convenience, you can install a car collector in the barn.
9. Goats and Sheep :
Image
Name
Price
Building
Products
Price(When 5 hearts)
Goat
4000
Big barn
Bottle of goat's milk(225)
Large bottle of goat's milk(345)
5200
Sheep
8000
Elite barn
Wool(340)
10 400

Goats :
  • When the goat is full and satisfied, she gives goat's milk every other day. First it will be a bottle, and then, if you get a sufficient level of friendship, the goat will start bringing large bottles.

  • For convenience, you can install a car collector in a large barn.

Sheep :
  • To get wool from sheep, you need to buy scissors from Marnie.

  • For convenience, you can install a car collector in an elite barn.
10. Pigs :
Image
Name
Price
Building
Products
Price(When 5 hearts)
Pig
16 000
Elite barn
Truffle(625)
20 528


Pigs :

  • Pigs find and dig up truffles while walking outdoors. Fragrant truffle oil is made from truffles.
11. Ostriches :
Image
Name
Price
Building
Products
Price(When 5 hearts)
Ostrich
-
Barn
Ostrich egg(600)
20 800

Ostriches :


An ostrich can be bred in an ostrich incubator from an ostrich egg.

The ostrich egg can be found at :
  • On Ginger Island, the first egg is buried, and a fragment of diary No. 10 helps in its search.
  • On Ginger Island, the first egg is buried, and a fragment of diary No. 10 helps in its search. 

    P.S. Important: An ostrich egg cannot be placed in a conventional incubator that is used for chickens, ducks or dinosaurs.

    • An adult ostrich lays eggs once a week. One ostrich egg can be used to make 10 cans of mayonnaise, which is as good as an egg in quality.
    • An ostrich hatches from an egg in 10 days, and grows into an adult bird in a week.
    • For convenience, you can install a car collector in the barn.
12. Dinosaurs :
Image
Name
Price
Building
Products
Price(When 5 hearts)
Dinosaur
-
Big bird house
Dinosaur Egg(350)
1300

  • To grow a dinosaur in an incubator, you need to find a dinosaur egg, which is an artifact.
  • For convenience, you can install an auto-collector in a large poultry house.
13. Horse :
Image
Name
Horse


Horse :

  • You will have a horse as soon as you build a stall.

  • The horse does not require care, but it can be treated with carrots.

  • It's faster to move on a horse.

  • Autopilot : If you leave the horse somewhere, it will find its way to the Stall on its own (This function works better for a horse than in a Tesla! xD )
14. Pets :
Cats :
Image
Name
Cat 1
Cat 2
Cat 3
Cat 4
Cat 5
Iridium Cat

Dogs :
Image
Name
Dog 1
Dog 2
Dog 3
Dog 4
Dog 5
Iridium Dog

Turtles :
Image
Name
Turtle
The Iridium Turtle

P.S. The iridium cat and dog are in the game files, but they are not yet available in the game itself.

  • When creating a character, you choose your future pet. After you accumulate 1,000 points or reach the 20th day of spring in the first year, Marnie will come to you and offer to take the dog or cat she recently found. Marnie appears on sunny days on Wednesdays and Fridays from 6:00 to 9:30.

  • Choose a pet name as soon as you receive it.

  • Every day you can pet your pet to express your love to him. For each such caress, the pet receives 12 friendship points.

  • Next to the house there is a small wooden deck with a pet bowl. If you fill it with water and it doesn't rain the next morning, you'll get 6 extra friendship points.

  • The maximum number of friendship points is 1000. Every 200 points is equal to one heart. After scoring 800 points, you will receive an additional score from grandpa.

  • When you become fully friends with your first pet (or if you don't have a pet for any reason), you can adopt a new pet at Marnie's Ranch. Each pet needs a separate bowl that Robin can build.

  • In order to release a pet from the farm, you can purchase Butterfly Pollen at the Krobus store. After using the pollen, the animal will leave the farm forever, and it will be impossible to return it.

A pet with the highest level of friendship will leave you gifts when stroking!

Gifts from a cat:

  • Any mountain fish caught (except Legend and Legend II);
  • Any caught river fish (except bullhead, Ice fish and Ice fish Jr.);
  • Shrimp;
  • Snail;
  • Litorina;
  • The batwing;
  • Cheese;
  • Rabbit's foot;
  • Duck feather.

Gifts from a dog:

  • A piece of bone (3-4).

Gifts from the turtle:

  • The scallop;
  • Coral;
  • The Sea Urchin;
  • Omar;
  • Cancer;
  • Crab;
  • Heart-shaped;
  • The mussel;
  • Nautilus Shell;
  • The Rainbow Shell;
  • Sea jelly.

P.S. The chance that a pet will leave a gift is 20% daily.
15. Other Animals :
Image
Name
Description of
The Seagull
Seagulls can be seen on the Beach at any time of the year. They swim, wander along the shore and clean their feathers (they take the best out of life). As soon as you get closer, they will fly away.
Raven
Early in the morning, crows can be spotted pecking at crops on your farm if you don't install a scarecrow. The birds will fly away as soon as you get close to them.
Sparrow
Birds inhabiting the entire valley.
Butterflies
You can see butterflies in summer. Sometimes they fly up from the trees if you shake them.
The Blue Bird
There are a lot of these birds in the Forest in autumn.
Hares
They are most often found in the forest in winter.
Protein
Squirrels often sit near a tree, but as soon as you approach, they quickly climb the nearest tree, sometimes dropping a cone.
Frogs
During the rain, frogs can be seen and heard near reservoirs. When you appear, they jump into the water.
Woodpecker
Woodpeckers often knock on trees in spring. Like squirrels, they can drop a cone from the tree they have just been sitting on.
Owl
Owls can be seen flying over the valley in the evening and at night, from 19:00 to 02:00, at any time of the year.
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Firefly
Fireflies appear in the evening on summer days. There are especially many of them in the Forest.
Crabs
Crabs can often be found on the southern coast of Ginger Island and in Willy Dock.
Tropical butterflies
On clear days, tropical butterflies flutter all over Ginger Island. One has only to shake the tree, as they soar into the air.
Parrots
The parrots live on Ginger Island and are friends with Leo.
Caldera Monkeys
Monkeys of the caldera live in the mouth of the volcano and love to take lava baths.
Lemur
Lemur lives on a palm tree in the northern region of Ginger Island.
Possum
Possum can be seen at dusk in the mountains or at a bus stop. When the character approaches, the animal gets scared and runs away.
"Garbage Bear" or "Bear from the Secret Forests"
To make friends with a bear, find and read secret note No. 23. With maple syrup in your inventory, go to the Secret Forests anytime from 6:00 to 19:00. The bear will thank you for the syrup and reward you with the special power of Bear's Knowledge. It triples the cost of selling blackberries and salmon.
This bear lives in the forest, in the lower part, next to the onion bed and the entrance to the Sewer. It appears on the third year in spring, on the first clear day. On cloudy days, the bear does not show up.
The Garbage bear has four tasks. He will ask you to bring two fish or feed and two cooked dishes. The requirements for fish or feed vary depending on the season.
Conclusion :

Originally posted by ELECTRoWoL4:
Well, now you know how to interact with animals in Stardew Valley!


If you like this guide and find it useful:

Thank you for your attention, goodbye!
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Originally posted by ELECTRoWoL4:
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