Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Terrains and Features Yield Adjustment
   
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18 Aug @ 6:52pm
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Terrains and Features Yield Adjustment

In 2 collections by 无敌的小学又倒下了
小学的历史风味Mod合集
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小学的原版内容调整
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Description
Terrains and Features Yield Adjustment referring Harmoney in Diversity .

Terrains Yields:
Plains
Food+2; Production+1
Plains (Hills)
Food+1; Production+2
Grassland
Food+3
Grassland (Hills)
Food+2; Production+1
Tundra
Food+2
Tundra (Hills)
Food+1; Production+1
Desert
Faith+1
Desert (Hills)
Production+1; Faith+1
Snow (Hills)
Production+1
Coast and Lake
Food+2; Gold+3
Ocean
Food+1
Woods
Food -1; Production+1

Features Yields:
Rainforest
Food+1; Production -1
Reef
Production+1; Gold -3
Floodplains
Food+3
Oasis
Food+4; Gold+1
The feature marsh does not provide any additional yield.

Of course, a real-world map requires numerical adjustments to terrain features in order to avoid issues such as hills being superior to plains, or marshes being superior to bare land.
2 Comments
无敌的小学又倒下了  [author] 21 Aug @ 4:40am 
@石井雪 我不很清楚黄金时代的情况,但认为代码冲突的可能性不大,如果黄金时代也改了地块产出的话(大修会不改这个吗?),则我这边的修改会被他覆盖
石井雪 21 Aug @ 4:21am 
可以和黄金时代一起用吗?大概不行吧?