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Design note
The core loop is self-damage → extra mana (“Equivalent Exchange”). You can (and should) use Block/Shield to absorb that self-damage so you can bank the bonus mana and spend it when it’s most useful.
About the cards you mentioned
Hot Potato — On my end it’s behaving as intended: the card applies the hot_potato Influence, which is what drives the effect, and the card is marked Strain (not Exhaust). The draw effect also triggers normally here.
Thoughts & Slayers — This one was modified in my build. It no longer spends HP; it costs mana only, so the original “Freeze if you can’t pay HP” clause doesn’t apply.
Again, thanks for the notes.
I found some combos that was pretty cool but it was limited by what I said before.
Here are some mistakes I found :
- Hot Potato : It's written "Exhaust" but the behavior is like "Strain", also, the draw effect doesn't work
- Thoughts & Slayers : Talks about "If you don't have enough HP you get Freeze" but the card never mention about paying HP
Great job on this!