Half-Life 2

Half-Life 2

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Accurate Muscle Car Collision
   
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type: assets
contains: models
vehicles: jalopy
File Size
Posted
4.530 MB
17 Aug @ 10:20pm
1 Change Note ( view )

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Accurate Muscle Car Collision

Description
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The muscle car's collisions are... odd. The back of the cab has a big, open space visually that's totally solid, the floor's collisions are way taller than the model would suggest, and the back has a whole, huge, invisible collision block under where the visible model ends. (The muscle car itself is a little weird overall. Did you know it has a fully modelled trunk?)

Sure, there have been a few mods for the muscle car's collisions over the years, but those have thus far all been for the express purpose of making the gnome run easier. As such, they pretty much all just opened the back of the cab. The floorboard physics are still too tall, the seats still have no collision, etc. This bugged me, so I decided to make my own collision mod.

Features
  • Accurate cab collisions, including seats, lowered floorboards, and console
  • Improved front collision shape, to more accurately follow the shape of the car
  • Accurate rear collisions, that are no longer almost twice as thick as the visible model.
  • Untouched roof collisions, because Blender crashed while I was working on them and I didn't want to do it again.

Questions and Stuff
Q: So this wasn't done to make the gnome run easier?
A: Nope.
Q: Does it make the gnome run easier?
A: Yes!
Q: Are you gonna finish the roof collisions?
A: Maybe.
Q: Will this work with other muscle car mods?
A: Only reskins. New models will overwrite it, or it will overwrite them.
9 Comments
KuszKusz 24 Aug @ 3:50pm 
I have no clue if this is due to the mod, but alyx wont enter the car anymore so I cant do the dog race
Haz the Protogen 23 Aug @ 6:36pm 
when you get better could a version of this for the scout car be made?
Slick 20 Aug @ 11:39am 
hope you feel better.
also the weird part was, it returned to normal after the first level load after getting the upgrade
Paynamia  [author] 19 Aug @ 10:01pm 
@Slick well, that's abnormal. I was pretty sure the model was the same. When I can get back to my PC, I'll take a look at it. It's gonna be a while, though, I had surgery today and I need to recover first.
Phone_Guy 19 Aug @ 5:38pm 
Fully modeled you say?
Slick 19 Aug @ 2:28pm 
For some reason it stops working after the radar is attached in Chapter 5.
Canoespotzewulfe 18 Aug @ 4:29pm 
Fully modeled you say? (This is a joke comment, I claim this, therefore by my made-up law you cannot type this)
[DATA EXPUNGED] 17 Aug @ 11:58pm 
Good shit
SleepyNotDead 17 Aug @ 11:31pm 
Wonderful work.