Portal 2

Portal 2

28 ratings
Impetus
   
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21.938 MB
17 Aug @ 9:32pm
6 Sep @ 3:32pm
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Impetus

Description
Background

On the far outskirts of Aperture, mining sites were established to expand the facility further. This place was left alone after everyone died, but due to the startup of the Perpetual Testing Initiative™, a test chamber was to be constructed in these mines. Eventually everyone that worked on constructing it died and it was forgotten for quite a time. However, the elevators in aperture seem to have reconnected to the elevators, and testing has been restarted in this half finished chamber.

I would appreciate any feedback about the chamber!
13 Comments
scallywag  [author] 6 Sep @ 3:19pm 
alr the cheese has been fixed
scallywag  [author] 6 Sep @ 3:04pm 
test chamber junkie you are very correct about that being cheese it will be fixed
Test Chamber Junkie 1 Sep @ 10:04pm 
I think the chamber would look great with stuff in the Vacuum Tubes
Also, Here are some other work arounds.
Test Chamber Junkie 1 Sep @ 9:48pm 
This is possible but i'm sure is not intended.
I like the look and feel of the map. I can tell you've spent quite a bit of time working on this. I agree with grongo there are quite a few bugs. I think I might have found a few things they missed as well video to come
Cyan Ex 30 Aug @ 6:43pm 
Very Nice :steamthumbsup:
quatrus 27 Aug @ 3:48pm 
Wow nice work - Thanks for creating and fixing
scallywag  [author] 24 Aug @ 2:14am 
FIXES!!!!!!!

check update notes for more details
quatrus 23 Aug @ 2:53pm 
following
scallywag  [author] 22 Aug @ 6:25pm 
yeah quartrus i am still trying to find out a way to make the signage better, the button is just in like the worst place possible so im having some difficulty doin it, i got some ideas tho
quatrus 22 Aug @ 3:46pm 
Thanks for the video - confirmed that the cube did not fling off the flipper. Even if I no clipped the WC up to the funnel, it is still difficult to see the play pathway. Can't see the plate over by the exit area. Can't see what is beyond the red fizzler screen across the chasm. Looks like a good one but I will wait to play later after it is all fixed - maybe with a few hints to guide the player on the right path?