Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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HEARTS AND MINDS (Part 2)
   
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669.376 MB
17 sierpnia o 12:55
29 sierpnia o 22:44
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HEARTS AND MINDS (Part 2)

Opis
HEARTS AND MINDS Mod (Part 2)

Hearts and Minds comes in two complementary parts and both are stand-alone. (ie they do not require the other part to work)

Hearts and Minds (Part 2): Focuses on Battle related enhancements such as balanced unit stats, unit diversity and immersion (Inspired by Rome 1).

Main Objectives:
Refining the Rome 2 Vanilla experience - But without altering its core features, base mechanics and signature gameplay while keeping the same or even better levels of performance (FPS), loading times, turn times and stability.

Main Features of Part 2:
Visual & Battle Enhancements
• Most factions’ theme colors now match their emblem’s colors (Factions are now more recognizable and unique on the battlefield like in Rome 1).
Restored hidden campaign units that can now be used in Multiplayer. (Hellenic Marines, Steppe Infantry, Iberian Spears, Mounted Nobles, Female units etc.)
Sparta: Reskinned several Spartan units with the "Heroes of Sparta" look (Unique Spartan Helm etc).
Athens: Reskinned several Athenian units with the "Classical" look (Corinthian Helm, Blue Plumes etc).
Suebi: Reskinned most Suebi units with a more unique "Germanic" look (Less "Celtic").
Getae: Reskinned most Getae units with a more unique "Gothic" look (To differentiate them from other "Dacian" Factions).
Ardiaei: Reskinned some Ardiaei units with a more unique look (More Female Units).
Iceni: Reskinned some Iceni units with a more unique look (More Female Units).
Carthage: Reskinned most Carthage units with a more unique "Seafarers" look (Less "Generic").
Egypt: Reskinned most native Egyptian units with a more unique "Pharaonic" look (Less "Hellenic").
Seulucid: Reskinned some Seulucid units with a more unique "Silver" look (Less "Macedonian Gold/Purple").
Parthia: Restored units only found in Wrath of Sparta that are key to its core gameplay.
Aegean Influenced Factions: Restored Marine units found in Wrath of Sparta that represent Greek sailors and pirates for hire for many factions that could have access to them via ports.
• More unique looking and balanced Iberian Factions.
• More unique looking and balanced Nomadic Factions.
• More unique looking and balanced Eastern Factions.
• More unique looking and balanced African Factions.
• More unique looking and balanced Desert Factions.
• 99% of the units keep their vanilla stats intact. Only the unbalanced or senseless stats were modified.

Note: By making most of the playable factions for every culture more unique we basically and indirectly managed to make every faction in the whole game unique since the untouched factions now look and feel different compared to the playable ones. Enjoy not having to fight clones of your faction anymore.

Immersion vs. Realism: Since we took inspiration from Rome 1 units we could said that the mod leans more into the immersive and "movie like" looks rather than historically accurate depictions.

General Optimization
Adjusted model and texture LODs for better performance.

Recommend Battle difficulty: Hard or Very Hard.

Included extras and credits:
• Ancient Music by Daker.

Compatibility:
• English is currently the only language fully supported. While you will get 80% of the text in other languages you will still be missing some untranslated texts.
• Part 2 will probably conflict with with many reskins mods but not with mods that add new units exclusively.
• Part 2 should be compatible with any mod that alters the Ai and the mechanics of the Grand Campaign as long as part 1 isn't loaded.
• Saved games created when Part 2 was enabled will no longer work for Vanilla and vice versa.
• The performance and balance focused attributes of H&M cannot be guaranteed when combined with other mods.

Thank you from the Dev Team!
Don't forget to like & comment for more content like this in the future.

TIP:
To Improve your Loading Times by 200% with any mod:

Move (cut and paste) the hearts_minds_1.pack and hearts_minds_2.pack files found at:
C:\Program Files (x86)\Steam\steamapps\workshop\content\214950
To
C:\Program Files (x86)\Steam\steamapps\common\Total War Rome II\data

IMPORTANT: You need to do this everytime there is an update to the mod.

If you want to play Multiplayer (COOP or Battles) and one of the players has followed the Tip above then all the players participating must also move their .PACK files to the Data folder and run the mod via the launcher from there (Local Folder) to prevent potential desync issues. (Either all play from the workshop folder or all play from the data folder)
Komentarzy: 26
Valmont  [autor] 5 września o 4:48 
@vovakolo1999
I agree, the music can be too "action focused" sometimes. I reduce just the music volume sometimes and that makes it far better when I am not in the mood for adrenaline :winter2019coolyul:
vovakolo1999 5 września o 4:35 
Maybe it`s just me, but I had to delete the mod`s music (good thing that it`s easy to do with the "pack file manager"). It seemed somewhat too intrusive and loud. Like a non-stop culmination, that is. Gave me a headache after 15 minutes.

But it`s a cool mod for the rest! A better version of vanilla, just what I needed, thank you :)
Valmont  [autor] 2 września o 13:14 
@Branco
Added to description btw, for both Part 2 and Part 1.
Your feedback is appreciated
Branco 2 września o 10:55 
@Valmont

Just add this to the description, mate. Don’t leave it open to interpretation and self-created expectation, it’s really that simple. Right now, you’re the one provoking interpretation and self-created expectations.

But, as I said… ego.
Valmont  [autor] 2 września o 10:07 
@Branco
There is nothing to fix on our part. We never claimed that vanilla would be save game compatible with saves created when the mod is enabled.

It was always your own interpretation and self created expectations.

This is a big mod, that is why this Part 2 alone is 700MB and we change animations, add music, change stats, change models, add textures, units, tables etc.

Just because the mod says it respects the vanilla "feeling" doesn't automatically means that it is compatible with vanilla saves and vice versa.
Branco 2 września o 6:27 
But whatever, mate, you’re right. No point in arguing. My mistake, I genuinely thought you wouldn’t be so full of ego and that you’d actually try to fix whatever you’re messing with in the files to prevent people from losing their save files.

Take care!
Branco 2 września o 6:27 
@Valmont

That’s exactly my point. The mod’s own description says: “Refining the Rome 2 Vanilla experience, but without altering its core features, base mechanics and signature gameplay” and that “99% of the units keep their vanilla stats intact.”
So if it’s meant to be a visual and battle enhancement without changing the game’s core, it’s misleading to say “every mod breaks saves.” Full overhauls and invasive mods do, yes, but this one advertises itself as non-invasive. That’s why I’m warning people: despite the description, it affects far more than just visuals/optimization, which is why it breaks saves when removed.

I use tons of mods that add new units, and I’ve removed many of them (because of bugs or balancing issues) without ever encountering problems. As I said, your mod touches things you do not mention in its description, and not only units. That’s why it has bugs and breaks the game.
Valmont  [autor] 1 września o 18:41 
Also, we never stated that "the mod only enhances visuals and battles".
We stated that "It focuses on enhances visuals and battles".
Valmont  [autor] 1 września o 18:38 
@Branco
I guess I should have completed the whole sentence in my previous response:
"Every mod that adds units, models and textures" like we clearly state in the description, will cause its saved games to not be compatible with a vanilla only environment.

The term "Enhanced Battles" that we use could have a huge scope depending on the mod and in the case of Hearts and Minds Part 2 it restores hidden units, textures and models that will cause save game issues when trying to load a saved game that expects those extra assets but does not find them because the mod is disabled.
Branco 1 września o 12:42 
@Valmont
Well... No, it doesn't. lol
A mod that, in its description, says it only enhances visuals and battles, along with general optimization, should not break your save file. It’s the first mod I’ve had in any Total War game that isn’t a complete overhaul and still breaks my save file.
You shouldn’t call it Visual & Battle Enhancements / General Optimization. I took a look at the .pack file, and it touches many other files as well, and that's why it breaks the game. It's just a heads-up for people willing to try the mod: if you encounter bugs like I did and want to remove it, it will break the game.