Killing Floor 2

Killing Floor 2

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Loot Beams
   
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Maps and Mods: Mutators, Weapons
File Size
Posted
Updated
7.442 MB
17 Aug @ 9:22am
18 Aug @ 2:52am
4 Change Notes ( view )

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Loot Beams

Description
This mutator adds loot beam particle systems to dropped weapons
- Mutator replaces KFDroppedPickup class with custom one that has particle system
- Particle system randomized loot beam color when weapon is dropped
- That means if you drop and pickup and drop again, the color will be random again
- Maybe in future i'll make tier based or upgrade based system

- Should work both online on server (just add mutator somewere idk were, never done this on server)
- And Singleplayer by launching in two ways bellow

Load game and in console paste the following command
( ` or ~ otherwise known as tilde key or F3 to open console)
open KF-HellmarkStation?Mutator=LootBeams.LootBeamMut?

Alternatively you can launch with MutLoader
Just add this in the KFMutLoader.ini
[MutLoader.MutLoader]
Debug=true
Mutator=LootBeams.LootBeamMut
- then launch through this command
open KF-HellmarkStation?Mutator=MutLoader.MutLoader?

Workshop ID: 3550862134
BrewedPC Package Name: LootBeams
Popular Discussions View All (2)
0
18 Aug @ 3:18am
PINNED: Zedternal Reborn Definitions
Jasper
0
18 Aug @ 3:16am
PINNED: CTI Weapon Definitions
Jasper
18 Comments
Jasper  [author] 20 Aug @ 11:20pm 
neat :crunchymonitor:
i'm not a coder so idk wtf i'm doing
cOOKie MoN$TeR 20 Aug @ 11:12am 
A1 work none the less. Just about works online without even trying. Maybe add a note that this mutator is for "solo offline play only" somewhere in the description for peeps like me that can't read. I can confirm Mutloader still works online and off.
Jasper  [author] 20 Aug @ 10:26am 
i've never made a mutator so idk about multiplayer and please read mod description about the beam itself :crunchymonitor:
cOOKie MoN$TeR 20 Aug @ 10:24am 
Works fine in solo play once you manually move all the files to correct location. Server side, using both methods to load in the mutator. Only thing that happens is the weapons glow a different color when dropped, it is missing the beam.
Jasper  [author] 18 Aug @ 3:59am 
also the mut loader might be broken as well now that i think, tho strangely it worked for me fine
Jasper  [author] 18 Aug @ 3:56am 
perhaps you input something wrong, because it works on my end, im not sure :crunchymonitor:
朱雀院椿 18 Aug @ 3:40am 
But I added a lot of Mutators, what should I do?
Jasper  [author] 18 Aug @ 3:13am 
i ruined old description and some other assshit happened while updating the mod, awesome, great even
Jasper  [author] 18 Aug @ 2:49am 
i think order maters, but i launched with 5 muts on top and it worked
Jasper  [author] 18 Aug @ 2:49am 
in the KFMutLoader.ini
[MutLoader.MutLoader]
Debug=true
Mutator=LootBeams.LootBeamMut
Mutator=SomeOther.SomeOtherMut

and then launch
open KF-HellmarkStation?Mutator=MutLoader.MutLoader?