Ancient Warfare 3

Ancient Warfare 3

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General: Battle
File Size
Posted
Updated
12.778 MB
16 Aug @ 6:58pm
16 Aug @ 7:03pm
2 Change Notes ( view )

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Gravity

Description
More of a proof of concept then a proper level, Just an idea ive had floating around in my head for a while, that Im using this map comp to finally toy with. I dont expect this to win.

to end the level get to and click the button.
Evil aliens have taken over Space tower #7 and have turned its people into zombie aliens?!
7 Comments
DookaDoo  [author] 31 Aug @ 5:45pm 
That's kinda what I expected, really just used this opportunity to toy with an idea, definitely gonna refine and remake this though
Desert-Mammoth 28 Aug @ 12:06pm 
Balance: 1

Zombie creatures easy to mow down, but those guys at the start with the guns can get off a lucky shot that instantly kills you the moment the doors open.

Custom Units: 2

Zombies were interesting at first but it soon became apparent they were all copy/paste jobs. Guys with the guns looked cool. Overall not awful but not great.

Thumbnail: 1

Thumbnail looks too basic imo considering the map's aspirations, at first I thought you had managed to get the writing to show up in game over the blood, and it just fails to give the player any idea what the map is about. For example, because of the blood, I assumed gravity was a reference to something, like the gravity of a situation lol.

Fun Factor: 1

Started fun but quickly became annoying because of the janky platforming.

Total Score: 11/22
Desert-Mammoth 28 Aug @ 12:06pm 
Technical Design: 3

Gravity platformer with the expected side of jank. Very little room for error, and if you call it wrong, its a long way up followed by a long way down. I couldn't get past the large room with the red barrel despite several attempts and a sleep between those attempts. The enemies are mostly harmless, aside from the chance of being insta-gibbed at mission start when the lift doors opened. Its like, I can see what the map is going to be, but there's too much jank to make it enjoyable. I think a jet pack feature would have made it more enjoyable honestly, at least the player would have more control. Certainly if you're going with the low gravity platforming, you need to either double the gravity and increase the platforms or leave plenty of room for error if you keep it as is.
Desert-Mammoth 28 Aug @ 12:06pm 
Appearance: 3

Map looks okay, sort of like a 90s 2D platformer but turned into a 3D environment. There's enough tile variation there but things also seem very sparse. Large rooms populated with a healing stations and jump pads, a few fuel tanks, some ledges, but not a lot else going on.
DookaDoo  [author] 27 Aug @ 7:19pm 
I'll see if I cant trouble shoot it this weekend, if all else fails I'll have somebody else reupload the map and send it to you and hope that works.
Desert-Mammoth 27 Aug @ 2:43pm 
For whatever reason, this map wont load, I just get stuck on the loading icon when looking at it in the in-game workshop browser.
Cramm 21 Aug @ 2:04am 
I'd recommend making it, so that when you hold down ctrl, gravity is reduced. It would make this map feel a bit better to play