Warhammer 40,000: Dawn of War - Definitive Edition

Warhammer 40,000: Dawn of War - Definitive Edition

46 ratings
How to Play Good in Skirmish with Every Race
By Akfiz
I made this guide 12 years ago for the original Dawn of War, given that the Definitive Edition is literally the game but better graphics, this still applies.

This how-to-basic in skirmish guide includes but (is not limited to):
- Dawn of War Basics
- Standard build orders for each faction
- How to use your basic infantry and commander depending on race
- Race Overview
- How many generators to build and when
- When is the time to attack or and when is the time to retreat
- Vehicles, and many others.
By the time you finish this guide you should be able to defeat the Expert AI.
2
   
Award
Favorite
Favorited
Unfavorite
First Things First
Warhammer 40.000: Dawn of War is a pretty unique strategy game compared to the others.
- You have 9 completely different races to choose from:
- Two types of resources called requisition and power.
While it may seem simple it's easy to run out of either kind within a matter of seconds.

You cannot play a defensive game only, the only way to really win at Dawn of War is to be on the offensive. Dawn of War is not a game that you can learn in a day, while you may be able to finish the campaign and win a standard skirmish on easy with no problems, the very hard mode and the multiplayer will stump you. It's an extremely complicated game and with this guide I will make things easier to understand offering tactics, build orders, explanations and more.

This guide is dedicated to everyone who's looking to learn to play with a new race, from new players to already experienced players, but mostly written from the new player's perspective.

To understand this guide, all you are required to, is to have played the in-game tutorial of the race you want to learn. In this guide I've mostly used general names such as "Troop structure" or "Armory structure" instead of each building's dedicated name, as they are different for every race.

There's one thing see how the race works because you actually have played it at least once and then read a guide about it online, and another thing to read a guide about it online and only after that try the race for the first time. In the former case, you will have a better idea on how the guide applies to the race because you've already experienced it before, you get a visual perspective. Also, I recommend using SHIFT+TAB in-game and follow this guide as you play a skirmish game.
About the Resources
First thing you need to learn about are the resources because you have to know how to manage them.

The first resource in the game is requisition. In skirmish games you start with 1000 Requisition and your HQ building generates a decent amount. Everything costs some amount of requisition so this is a little bit more important than power. You can increase the rate at which you gain requisition by capturing strategic points, critical locations, relics, building listening posts on either strategic points or relics, and then by researching upgrades at these posts. Capture strategic points before you capture relics because they are faster to capture, capture relics before critical locations because you can put listening posts on them, and they unlock your super-unit (aka relic unit, we'll talk about them in tier 3).

The second resource is Power that isn't generated automatically. You need to create generators to bring this one in. In a skirmish game you only start with 100 power, and pretty much everything critical you need to start with will cost at least 50-75. Generators aren't exactly cheap at the start either and they provide little amount of power until you get to upgrade them, so you will need to build several. You can increase the power generated by researching at constructed generators.

Whatever you do in the game, make sure that you capture more than two stragegic points, in fact you should all be holding the same amount of strategic points. If you are on a team game share with you teammates. If it's a free for all take every strategic point as you come by. Also, put your listening post on them and upgrade them, this is vital for your survival in the game.

Unlike other games, it isn't absolutely critical that you supply defensive units to protect your resourcing operation, supplying any troops to them is a waste of their use and can often make the difference in a battle. If you're smart, you'll upgraded all of your listening posts to at least the first defensive upgrade, providing some light defense for your base. They're only ever effective against infantry, but the second level upgrade offers some pretty heavy punch, as well as increasing their ability to survive enemy fire. Just remember when you are being invaded that no matter what level upgrades you have, generators and listening posts are extremely popular targets.
BO: Space Marine
Tier 1 - Game Start
- Have the builder build 1 Barrack
- Have the HQ queue up: Scout, Builder, Scout

- When the 1st scout is created, have him capture the closest SP
- When the 2nd builder is created, have him join the builder building the barracks
- When the 2nd scout is created, have him cap another SP
- When the Scouts pairs have captured their first SP, have them capture the next SP
- When the barracks are complete, have your builders build LP on SP
- Then, have your barraks queue up Hero and 1 Tacs (Tactical Space Marines, your main infantry)

( * You're going to need that 100 early power to build your Force Commander, so make sure you don't waste it on upgrading LPs )

- Capture control posts and build listening posts on them, create 1 or 2 new Tacs squads if necessary or reinforce the ones you already have, this is usually the moment for small SP fights.
- If population cap isn't an issue, it's better to have multiple squads than reinforce the ones you already have as they can be split & do not share morale damage.

- When your economy is stable, build 2 plasma Generators (Gens)
- Then, build armory

- The next part of tier 1 is again improving your economy and fighting for SP.
- Depending on situation you may need to have a commander unit and at least 3 or 4 reinforced and upgraded Tacs squards, you may either want to build 2 additional generators or get directly to tier 2.

Tier 2 - First HQ add-on researched
- Research requisition upgrade and power upgrade from LP and any Gens.
- Have your builders build 2 additional generators if you haven't already. (so 4 total)
- Build the vehicle building.
- Bring vehicles to the fight.
- Research a vehicle cap upgrade from your HQ, so you can create more than 1 vehicle.

- Build Sacred Artifact, because from there you can create your secondary commander unit

* To increase Space Marines population, research squad/vehicle cap from HQ.
WIP
Work in Progress.

Here is the original info, I will mainly use these guides to write this one:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=169328807
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=489025517
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=517192337
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=502392393
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=467088596
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=610601866
I hope you like it, I remember having a very important final high school exam, based on which you get to a good university or not, and 3 days before that I was writing "An in-depth Guide to Imperial Guards" instead of studying, thankfully I passed.
4 Comments
Oxiplayer 23 Aug @ 5:12pm 
I used to play a lot back in the day, and now, with the coming of DoW IV i want to go back. So useful guide will give a fresh start in pvp. Thank you your effort!
SlimsFungus 21 Aug @ 8:51am 
You have my utmost thanks Count Tepes. After years of being absolut terrible at DoW back when Souls Storm released. I decided to try to actually git gud now that the DE was released. And while I am still dogshit I am already much better than I ever was and actually being able to put up a fight so thanks for the help and I will keep relying on your guides.
Akfiz  [author] 17 Aug @ 12:53am 
All the info I’m about to write can already be found in those guides below I made years ago, I’m just going to write them in a more orderly way here.
Gared 16 Aug @ 3:07pm 
I'm looking forward to seeing this guide finished
So far, quite helpful to put thoughts in order