Crusader Kings III

Crusader Kings III

62 ratings
Field Artillery Updated
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15 Aug @ 5:21am
13 Sep @ 7:22am
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Field Artillery Updated

Description


BATTLEFIELD ARTILLERY
Updated for 1.16.*+ from original mod Field Artillery by shuulleech .



FEATURES
  • Siege weapons participate in field battles and contribute real damage.
  • Terrain matters. Open ground is strong and dense terrain is weak.
  • Now Pursuit is 0 on all siege units, may change if requested.
  • Fort level and siege progress work like vanilla (Max Fort Level isn't shown anymore but remains the same).
  • Tooltips and concepts are updated so the UI matches gameplay.



STATS: OLD MOD vs NEW BALANCE
Unit
Old Dmg
Old Tough
Old Pursuit
New Dmg
New Tough
New Pursuit
Onager
50
30
30
40
16
5
Mangonel
75
30
30
60
18
5
Trebuchet
130
40
10
95
22
8
Bombard
150
30
40
150
24
12

Notes: Trebuchets deal effectively 0 damage in forests. Bombards keep ~25–30% damage in forests. All siege units still provide siege progress and respect fort level even tho the latter does not show on the unit stat card.



NOT INCLUDED - Light Ballista

The Light Ballista is not part of this mod. Greek Ballistrai cover exactly that unit but specific to the greek culture. I may add them back if requested.
38 Comments
ROББЭ  [author] 22 Oct @ 10:36pm 
@Millennium yes because that mods edits the siege engines
Millennium 22 Oct @ 3:24pm 
Seems to be incompatible with Culture Expanded, unfortunately.
ROББЭ  [author] 22 Oct @ 8:31am 
@Viserys if you need a guide on how to mod units, here's a good youtuber: https://www.youtube.com/watch?v=RCIFR4PONB8&t=2s (Video 1 of 3 on MAA). If you need any help with that or have any questions you can add me on discord (robbe__1) - yes it is possible to add 3D models for certain units but i never looked into how that works since i am not a 3D artist.
Viserys 22 Oct @ 1:30am 
id like to ask how do you make custom units? and is it possible to give it a 3d model also
ROББЭ  [author] 17 Oct @ 6:01am 
i will think of a solution
ROББЭ  [author] 17 Oct @ 5:55am 
@President Tubman while that is understandable, a large portion of the world simply had no access to balistas, that's why i originally removed it
President Tubman 16 Oct @ 9:05pm 
I would like to see the light ballista re-added to this. It was very nice to have a siege weapon that is available from the beginning of the game, sieging in the tribal era is a drag otherwise
Lonestar713 4 Oct @ 12:31pm 
Thats fair i didnt know that
ROББЭ  [author] 28 Sep @ 2:05am 
@Lonestar731 yes but the new dlc actually brings gun powder to the game so integrating the new dlc with the mod is the most reasonable thing to do
Lonestar713 27 Sep @ 5:43pm 
can you js use AI atp to make the arquebus mod u said u were gonna do it