Space Engineers

Space Engineers

Not enough ratings
ORBITAL RECON BOMBER (No mod, No DLC)
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
File Size
Posted
Updated
4.863 MB
14 Aug @ 4:26pm
1 Sep @ 11:59am
3 Change Notes ( view )

Subscribe to download
ORBITAL RECON BOMBER (No mod, No DLC)

Description


A multi-role strike craft designed for survival play.
Equipped with a custom bomb bay, guided aerial & spatial bombs, and tracking systems, this ship can engage ground and space targets with precision.

The onboard printer inside the bomb bay allows quick bomb resupply without docking.

Hydrogen and ion thrusters provide space and atmospheric maneuverability (the latter is limited by the capacity of the hydrogen tanks), while the retractable landing gears and connector make it fully survival-ready.



Youtube showcase video :



Small grid printer:



Restore the bomb bay doors:



IMPORTANT : Please enable in-game scripts in your world options. It is mandatory for using the tracking bombs and the gps acquisition.

--- Works in survival ---

This blueprints is using:
- Whip's Missile Launch Script
- Bullet Force's Range Finder Script
- Hombre's bomb bay

"If you can see it, you can bomb it"


- Bomb bay with onboard printer
- Spatial & Aerial bombs guided by rocket launcher's camera
- GPS acquisition by camera
- Auto-tracking rocket launcher
- Auto-tracking gatling guns (x4)
- Pilot-controlled gatling guns (x2)
- Hydrogen & ion thrusters
- Fighter cockpit
- Retractable landing gear
- Connector





1. Pilot-controlled gatling guns control: LMB to fire
2. Connector: switch lock
3. Retract or extend the landing gears
4. Landing gears: switch lock
5. Hydrogen tanks: stockpile on/off
6.
7. Hydrogen thrusters: toggle on/off
8. Ion thrusters: toggle on/off
9. Auto-tracking gatling guns: toggle on/off





1. Aerial bomb projector: toggle on/off
2. Spatial bomb projector: toggle on/off
3. Welders: toggle on/off
4. Bomb bay: open/close
5. Programmable block: fire the bomb (run "fire" once)
6. Rocket launcher: camera control - guide the bomb.
7.
8.
9. Event controller: toggle on/off - (run "fire" every 2 seconds on the programmable block) -> create swarm of missiles.





1. Camera: view
2. Programmable bloc: scan for gps acquistion