RimWorld

RimWorld

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Boostable Archotech Gravcore Power Cell
   
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Mod, 1.6
File Size
Posted
Updated
1.527 MB
14 Aug @ 2:02pm
15 Aug @ 7:15pm
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Boostable Archotech Gravcore Power Cell

In 1 collection by RPGWanderer
Very "balanced" stuff
6 items
Description
⚡ Archotech Gravcore Power Cell

Power the impossible ! With gravitational waves and just a dash of smug archotech™ magic !

Why clutter every kitchen, rec room, bedroom, and nuggetting facility with a dozen clunky generators when you can have one sleek gravcore cell humming away in the background?

This boostable power generator passively sips energy from gravitational waves rippling through your gravship. But why stop there? Feed it extra gravcores and watch your power output soar into "definitely balanced" territory (Blancing: my trademark, my pride).

Is it OP?
Maybe.
Does it matter?
No ! An Archotech™ told you to do it in a dream !

⚙️ Features

Passive infinite power: Gravitational waves don’t run out.

Boostable output: Add gravcores to laugh at your own power grid.

Fireproof & beautiful: Because melting and ugliness are for primitives.

Compact design: Fits anywhere from reactor rooms to luxury suites.

Archotech-approved: Which is to say, don’t think about it too hard (Again, a wiza- archotech™ did it).

📋 Requirements

Advanced Gravtech research.

Construction skill 15: you’re building a spacetime distillery here.

1 Gravcore, 500 Gravlite Panels, 10 Spacer Components, 600 Plasteel.

A willingness to embrace questionable "ethics" in power generation (lol, think about it next time you craft a human leather duster).


Check my other mods for extremely balanced🤡 content !
13 Comments
nickwest 13 Sep @ 2:18pm 
Can you add a slider that can control how much power each gravcore generates. I sometimes find the 1200W kinda laughable with how hard grav cores are to get. Maybe a slider up to 5k watts power per gravcore? Thanks,
UWU *Steals your Kidney* 3 Sep @ 6:16am 
@RPGWanderer Thats fair. I personally think just a higher res version of what ya got would be good too. I did redneck it and adjust render size of the core to be a 3x3 since I have VERY basic knowledge on what to do. (I'm able to edit what exists but not create something new)
RPGWanderer  [author] 26 Aug @ 4:36pm 
@UWU *Steals your Kidney* I'll think about it, I just need to find a way to make a decent large asset for the building, when they're that big, you expect more details :p
RPGWanderer  [author] 26 Aug @ 4:34pm 
@uleswj Thanks :) ! (I used a translator)
UWU *Steals your Kidney* 24 Aug @ 10:09pm 
If possible, I think a 3x3 variant would be awesome. I like looking at OP stuff as much as using it
uleswj 18 Aug @ 7:47am 
感謝作者,您製作的所有模組都非常有用,幫我節省空間。感謝。:steamthumbsup:
RPGWanderer  [author] 17 Aug @ 8:15am 
@Atrolysk thanks, that's a great idea, I just need to make sure it's compatible with the "bigger gravships" mod :) Or maybe I can just crank up the stats likeI did for my other mods :D I'll have a look soon (I'm currently making an archotech crematorium that also takes less space) ! And as you guessed, I'm making all those mods to allow us to have more space available on gravships, I have a lot of ideas but since I'm a beginner in C# and rimworld API, it takes me a lot more of trial and error !
Atrolysk 16 Aug @ 10:24pm 
I hope you continue to make mods like this, which allow you to make a better base out of less space.

If you'll hear a suggestion, I'd love to see you use this same formula. Like with the gravship shields as an example.
RPGWanderer  [author] 16 Aug @ 8:24am 
@TheTrueJohnMadden it's a one time bonus, I've been playing this DLC for dozens of hours and still only collected a hundred of cores. If it appears that a lot of people are getting past or reaching the 1000 mark, I'll update the mod accordingly :)
TheTrueJohnMadden 15 Aug @ 8:05pm 
Does the bonus stack for every thousand gravcores you get or is it a one-time bonus at the one-thousand mark?