Left 4 Dead 2

Left 4 Dead 2

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VMT Standardizer
   
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Game Content: Models, Textures
Items: Other
File Size
Posted
Updated
2.300 MB
14 Aug @ 6:00am
14 Sep @ 10:17pm
3 Change Notes ( view )

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VMT Standardizer

Description
Standardization of L4D2 material files (.vmt) that corrects inconsistencies while preserving original functionality and values.

Examples:

• Case Sensitivity Standardization:

UnLitTwoTexture → UnlitTwoTexture

srcvar1 → srcVar1

animatedtexturevar → animatedTextureVar

• Path Corrections:

\models\props\metal.vtf → /models/props/metal.vtf

plaster\wall.vtf → plaster/wall.vtf

• Shader Normalization:

lightmappedgeneric_dx6 → LightmappedGeneric_DX6

engine_post → Engine_Post

decalmodulate → DecalModulate

PRESERVED ELEMENTS:
✓ Numerical values: $color "[0.3 0.3 0.3]"
✓ Functional params: $alphatest 1
✓ Valid references: $basetexture "brick/wall01"

IMPORTANT NOTES:
• 100% Vanilla compatible
• File verification included
• No gameplay alterations
2 Comments
.:GJ:.  [author] 14 Aug @ 9:17am 
Hello GDICommander, I’m not sure what the issue might be. The mod’s purpose is only to make the files more readable, keeping the original values and correct capitalization. I checked the four existing files related to the crosshair, and they are indeed correct. Feel free to edit them if necessary. I think changing the mod load order should solve the problem; for that, this mod would need to load before all the others, since it preserves the original values.
GDICommander 14 Aug @ 7:25am 
this seems to mess with crosshair mods with custom huds, otherwise great