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1. Instead of 4 fishing villages some should be different and be for example Seal Colonies
2. Some outposts should require prefabs weekly to work
3. Outposts which would be built with prefabs and materials and then they would speed up exploration ( old shipwrecks, caves etc. )
4. More dangerous Frostland ( slavers, raiders, polar bears, cannibals, you name it ) and their own settlements, parts of the map etc. which would slow down Frostland exploration until they are dealt with.
I still find that the mods get disabled after I quit the game, so I end up having to sub again everytime.
Love the additions you made!
I enable them in the game menu, accept, the screen goes black and then shows me the main menu. When I check, every mod is disabled. Can't enable them at all. Tried enabling and restarting, verifying the files, resubbing, doing just one mod, but they never show up as enabled. O.O