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1) Clean's just to keep it similar to names like "Mend" and "Power"
2) It does scale with the amount of bleeding wounds, each affected part gets the hediff if the pawn has a bleeding wound there.
3) Making it projectile based would require making a patch for CE and i'd rather avoid that.
4) Laceraqua's damage can be tweaked.
4) Laceraqua seems a little overpowered, flavor wise. Make just reword it so that it 'agitates' the water inside someone to push and pull on their cellular walls? Perhaps a thesaurus would be a good idea, I don't know. It's just that 'little blades inside someone' seems like the kind of thing that would cause instant death to all but the toughest organisms.
1) Clean has a bit of a disconnect between cleaning a target apparel and cleaning an area. Maybe change it to something like 'purifying splash', have it be targeted at the ground, and clean & douse an area - and if apparel happens to be there, it gets cleaned too.
2) Salt Wounds seems a little overpowered; salt water isn't THAT painful. Maybe make it increase the pain of all affected wounds a little, but target an area instead for balance reasons? Dousing someone with a dozen bleeding wounds would be absolutely painful, but hitting a guy with a single cut would just make them hiss in pain.