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[SYR] Blueberries 1.6
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
324.974 KB
13 Aug @ 12:09pm
10 Sep @ 11:37pm
2 Change Notes ( view )

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[SYR] Blueberries 1.6

Description
< ======= Disclaimer ======= >
I am not the original author of this mod. I have forked and updated it for RimWorld 1.6. If the original author requests its removal, I will respectfully comply.


< ======= Questions ======= >
Q: What did you change in the original?
A: Ports the mod to 1.5 and 1.6
Fixes any noticeable errors

Q: Are you going to continue updating this mod?
A: Not actively, unless it's for minor tweaks or fixes.
My personal life has gotten busy, and I'd like to move on to bigger and better things.


< ======= Credits ======= >
Original Mod


< ======= Original Mod Description ======= >
Adds blueberries, blueberry wine and bluciferum


Blueberry bushes are slow growing, sensitive to fertility and have a ramp up period. They yield blueberries which can be ingested to help with recovery from illness. They can also be made into mash which can be fermented into valuable blueberry wine or processed into Bluciferum, a drug similar to penoxycyline which is taken after infection (instead of before like penoxycyline) to help with recovery.




Blueberry bushes need 12 days to grow and 8 days after harvest. They do not need to be replanted. They yield 8 blueberries on harvest. Fertility sensitivity is 125%, so try to find rich soil.

Blueberries themselves can be eaten one at a time, at high speed. They never give food poisoning, but the nutrition is not better than the other crops, so they are bad as food, because they grow slowly. They will however grant the blueberry buff for 3 hours (stacking) so use them as tribals to help with diseases.

Blueberry wine acts mostly like beer, but gives more joy and makes a bit more drunk. It also grants a full day of the blueberry buff. It's luxury to use it as beer substitute, because it's main purpose is as trading good. You can earn 150% as much with blueberry wine than with beer. However it needs twice the fermenting time, so make sure it doesn't get ruined by temperature.

Bluciferum is made from four blueberries and one neutroamine. It gives the blueberry buff for a day as well as another buff that gives immunity gain speed. Side effect is tiredness.
IMPORTANT:
- Acts as 100% quality tend for muscle parasites and gut worms (even if they are already tended!)
- Use 3x to immediately say goodbye to muscle parasites and gut worms (or 1x good tend and 2x Bluciferum)
- Reduces the remaining duration of fibrous and sensory mechanites by 2 days
- Instantly cures food poisoning



Requires [SYR] Processor Framework (link added when mod released)




Savegames:
  • Adding: Safe
  • Removing: Harmless errors

Incompatibilities:
  • None


Syrchalis' Mods

Collection of my mods for RimWorld

If you enjoy my mods consider dropping me a dime:
[ko-fi.com][www.patreon.com]
11 Comments
Elijah  [author] 11 Sep @ 1:01pm 
@darkside767
Hello! I may need to mention this a few times (across my other mods as well): I did change some of the IDs to better reflect ownership and the mod itself, and I also made a few other adjustments. If this causes a save to break, I’m truly sorry. The safest solution is to start a new save, though I understand if that feels like a deal breaker.

In my playtesting, my own save didn’t break, so I don’t expect it will for you either. You should be able to re-add the mod without noticing any strange issues. But of course, there’s always a chance. I’m not fully experienced in testing every scenario, so please do report back if you encounter any errors. Still, the most reliable fix for problems like this is usually starting a fresh save.
darkside767 11 Sep @ 11:47am 
Did the ID get changed because it pulled this mod out of my mod list but shows I'm still subscribed. Doesn't doing that run the risk of ruining a save?
Halfelfaedyn 19 Aug @ 10:34pm 
Yeah!!! Ty!
Elijah  [author] 16 Aug @ 11:46am 
@Entity
Hello, hello! I checked it out, and it looks like it’s only available if you have that mod along with  "[1.4] Vanilla Factions Expanded - Vikings" , which is supported for versions 1.2-1.4. This mod, is for versions 1.5 and 1.6, so there wouldn’t be much point in changing anything.
That said, if you’re playing on 1.4 with the original mod, it shouldn’t cause any issues between the two. (Context: There won’t be conflicts with the berries replacing each other)
Entity 15 Aug @ 6:41pm 
Hello, maybe some plugin for the "Vanilla Plants Expanded - More Plants". They have a blueberry version too. This could force user to decide and chose the mod with more functions. Means, your mod or this entity could get more user.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2748889667&searchtext=plants
katbarf 14 Aug @ 3:01am 
yay!
Damion Wolf 14 Aug @ 1:48am 
Keeping my nostalgia alive.
L. Velociraptor 13 Aug @ 9:39pm 
Thank you for the update!
Elijah  [author] 13 Aug @ 2:00pm 
@Zaljerem
Oh my, a legend! Thank you, I appreciate the work you do as well

@Victor
Not much, but I did make some changes. Aside from updating the versions and organizing the mod, I fixed an error involving patches the original mod made to VGP Vegetable Garden and VGP Garden Drinks. I assume the original author created those patches because both mods include blueberries.

Also, some of the mods the author was patching had either their name changed or had not been updated to versions 1.5 or 1.6, so I filtered them out.

Other than that, not really. This mod was ahead of its time, haha. Glad it works for you either way!
Victor 13 Aug @ 1:43pm 
Did you change anything? It seemed to be working fine as it was, so I've been using a local copy.