Europa Universalis IV

Europa Universalis IV

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Rise of St. Titus
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160.893 MB
13 Aug @ 1:51am
11 Oct @ 7:04am
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Rise of St. Titus

Description
ABOUT THIS MOD
Rise of St. Titus explores a timeline where the cretan republic of St. Titus doesn't get re-absorbed by Venice and instead lives along into 1444, after which the player can guide this fledgling nation through a modernizing world and lead it to its promised golden age, or its demise. Breach the shackles of the Mediterranean through war or diplomacy, dominate the asian trade routes, rediscover your past and redefine your nation in this brand new this brand new experience!

FEATURES
  • 4 new nations (currently only St. Titus is playable)
  • New missions
  • 50+ New events
  • New archaeology event chain for St. Titus
  • New disasters
  • New government reforms
  • New Naval Professionalism government mechanic
  • 27 New provinces
  • New national ideas
  • 7 New cultures
  • 30 New music tracks of authentic Cretan music

HISTORICAL BACKGROUND
The Revolt of St. Titus was one of the last major revolts that broke out in the island of Crete against the Venetians and the only one initiated by the Latin settlers, as Latin feudatories in Candia were informed that a new tax for the maintenance of the city's port was to be imposed on them by the Venetian Senate. Duke Leonardo Dandolo of Candia imposed the new tax by force and threatened 70 nobles with death after they appealed to him, asking for the tax to be suspended until they could send a delegation to the Doge and the Senate.

The following day, feudatories stormed the ducal palace, arrested Dandolo and his counselors. Within a week, the revolt had spread to the rest of the island. Marco Gradenigo the Elder was appointed governor and rector of the whole island. The figure of St. Titus, the first bishop of Crete, was selected as the emblem of the newly established Republic of Saint Titus.

The revolt of St. Titus was not the first attempt to dispute the Venetian dominion in Crete. Riots by Cretan nobles trying to regain their past privileges were frequent, but these did not have the character of a "national" uprising. However, the revolt of 1363 was unique in that it was initiated by the colonists themselves, who then allied with the Cretans. Being a state colony, Crete featured a fiscal administration imposed over both the Latin and the indigenous population, thus creating the potential for sympathy and thus common cause between the colonists and those being colonized. This was emphasized further by the fact that at the time of the revolt, Venetian settlers had been living in Crete for two or three generations, and acculturation had made them more familiar with Greek Cretans' culture than that of Venice.

POINT OF DIVERGENCE
Historically, the revolt was put down withing a year, after a swift response by the Venetian government. In our timeline, Venice doesn't have time to respond quick enough by sending troops, and when troops do arrive, they are driven out of the island by an organised Cretan government, assisted by the Genoese.

By 1374, the conflict had spread to the Cyclades, when the duke of Naxos was deposed by the Crispo family with the assistance of St. Titus. Venice responded immediately by sending a fleet to drive out the Cretans from the Aegean. After capturing a few islands the venetian fleet was defeated near Paros and their activity in the area was brought to a halt.

70 years later, after various minor conflicts with both defeats and victories, St. Titus stands as a potential new contender in the region. But the road is not paved yet, the republic is still vulnerable, as Venice is still posing a threat and the Ottomans will soon develop an interest in the Aegean.

NOTES FROM THE CREATOR
Attention: It is recommended that you have enabled all the DLCs as it's quite difficult to determine which ones are required for the mod.

This is purely a passion project of mine and I'm aware that EU5 will release in November. This was supposed to be a small mod for myself to play with that I always wanted to make since I got the game 10 years ago, but never decided to do so until August of 2025. As I kept developing it I grew more comfortable with the code and kept expanding the mod and pushing my limits further and, believe me, if EU5's release wasn't around the corner, I would have kept developing
and expanding it. Hopefully my trusty laptop will be able to run EU5, so I can transfer this mod into it. Until then, enjoy :)
Popular Discussions View All (1)
4
11 Oct @ 12:29am
Feedback
Comrade Krak
32 Comments
Comrade Krak  [author] 5 hours ago 
@Bög Varg Thanks a lot for the good words. indeed, that event will be toned down with the next update.
Comrade Krak  [author] 5 hours ago 
@Spaceracer Ούλοι πρέπει να τον-ε κατέ'ουν ;)
Spaceracer 7 hours ago 
What a blast to see τον Ψαραντώνη in an EUIV mod
Bög Varg 16 Oct @ 8:01am 
disaster is non issiue if player is blobbet out, white peace with the greek nation was rushable, from bonuses of holy sites and religious rebels don't spawn and only thing is taking fast white peace to quickly integrate them, only annoying is the event for paying to boost your military or losing army morale and tiny fraction of manpower
Comrade Krak  [author] 13 Oct @ 12:48am 
@irishlad087 Well, I wanted to give the player a real challenge in that disaster since I believe that most vanilla disasters don't communicate the feeling of an actual disaster well enough
irishlad087 12 Oct @ 5:56am 
i would say i enjoyed this mod but that would a lie. i miscalculated the greeks rebelling and now half my country is gone, my economy is in ruins and my stability is negative. But overall a very good mod
Comrade Krak  [author] 11 Oct @ 7:02am 
@Derpy Worm Wow, that is a looong review and I fucking love it. Thanks a lot for all the incredible comments, the motivation and most importantly, for trying out the mod. I've put a ton of effort into this and I will for sure put a lot more. To be honest though, I'm not that good of an EU4 player and I struggle to find what's balanced and what's not, that's why I really appreciate your feedback. So:

-The coalition event never worked as I wanted it to so I will most probably either remove it or change it a little bit in the future.

-When you get the event to protect the Byzantines you have the choice not to do so and simply lose a bit of prestige. However, Splitting the byzantines with the ottomans is something I didn't think of and I will definitely consider how it can be done.

-The ideas, and the mission modifiers you mentioned have been toned down a little bit.
Comrade Krak  [author] 11 Oct @ 7:02am 
-About Nisiotic Universities, the mission gives you 1 university in your most developed province, not 3. I literally have no idea how you got 3 universities.

-Development has been reduced a little bit.

-Unfortunately, to change the mission tree I have to basically write it all over again from the start due to how the code works, so I don't really think I'll change it significantly any time soon, I did my best to make it comprehensive enough while also keeping it compact.

Again, thanks a lot for the time you put into trying my humble mod and to write this amazing review. If you have any other suggestions or feedback feel free to comment or even text me.:income:
Derpy Worm 11 Oct @ 1:16am 
So having played the first 100 years, here are my thoughts on this mod.

The level of detail, and effort is incredible for such a small mod.

The story elements get you involved in the nation, without it being a scripted nightmare. The random unique events add good flavour.

I love the government type, the limited terms to balance out the strong rulers make for a fun time, and avoids the classic 6/6/6 eternal rulers of republics, that usually happens.
Derpy Worm 11 Oct @ 1:16am 
There are some things that i noticed were a little buggy, but i imagine that can be ironed out relatively quickly.

- The coalition event against venice felt odd to me, or maybe didnt work. As it was only me and genoa that joined, making it a moot point?

- The event to protect the byzantines still happened while i was invading them myself, kinda odd to suddenly end my invasion with near full occupation, just to get a shitty vassal and a war im not ready for. Maybe a path for dividing it with the ottomans? Or make it more clear that invading the byzantines is a no no.