Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Feuerhai's Coilgun Tech
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Tags: Mods
File Size
Posted
Updated
34.618 MB
12 Aug @ 6:01am
7 Sep @ 12:02pm
6 Change Notes ( view )

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Feuerhai's Coilgun Tech

Description
Feuerhai's Technologies
Feuerhai's Technologies is a series of different mods adding new weapons, resources, parts, factions and armor types.
A big Thanks to TWcash for the amazing artworks and Fallenshadow for helping with ideas and balance!
Ships in the Screenshots were made by turbof1 :3
If you want to suggest weapons, give feedback or want to meet new nice people, consider joining the Community Discord: https://discord.gg/Sv9FveQ2ap
Coilgun Tech
Coilguns are high speed weapons that use electromagnets to accelerate a projectile to high speeds. The rounds are made of steel and thus have a high penetration at the cost of explosive capabilities. This mod adds 3 Coilguns, each having a unique overclocked version, and a factory to produce the steel rounds.
  • The Overclocked Standard Coilgun shots EMP rounds and drains the battery of parts it penetrates. (Yellow Trail)
  • The Overclocked Large Coilgun shots heat rounds that apply heat to parts it penetrates. (Red Trail)
  • The Overclocked Deck Coilgun shots stun rounds which stun surrounding enemy crew to parts it penetrates. (Green Trail)
Known unfix-able bug: crew frezing in your ship when using deck coilgun. This is a bug that needs to be fixed in Cosmoteer itself. If this bug occurs to you, make sure that crew is able to path to every position in your deck coilgun.

Planed Features: Factions using the Coilguns in their arsenal.
38 Comments
shoot, mb im blind, need to delete some of my unused mods. stop it from cluttering up my sht
is their a factory mod for the AP ammo?
chees burger 19 Oct @ 2:06pm 
GOOD MOD
dx155 12 Oct @ 9:33am 
the ammunition is not shown in the crew management menu
Blank 9 Oct @ 11:24pm 
the projectile is not visible btw

you also have the wrong frame size
FrameSize = [256, 256]
each frame is 128
CloudBirb 8 Oct @ 2:45pm 
worked, the gun itself just has iffy pathing. anyone else having the problem, make sure theres doors on the top left/right of the deck coilgun, doesnt matter if theyre on top or to the side, just make sure theres top doors
CloudBirb 8 Oct @ 2:26pm 
ill *try* using the fix you mentioned in description
CloudBirb 8 Oct @ 1:44pm 
same as below comment, they just get stuck entering and exiting the airlock over and over, making an annoying noise and preventing operation completely
teranto 6 Oct @ 5:49am 
Part of the operator crew of the deck coilgun freezes up for some odd reason.
CloudBirb 4 Oct @ 12:10am 
cause of the settings crash is the mmct patch for this mod