RimWorld

RimWorld

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Vehicle CE Fix Patch
   
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Mod, 1.6
File Size
Posted
Updated
2.072 MB
11 Aug @ 8:06pm
12 Aug @ 8:34am
3 Change Notes ( view )

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Vehicle CE Fix Patch

Description
When using CE and Vehicle Framework SOS2, the turrets does not work, with error "missage Exception ticking Bullet_XXXX (at (XXX, 0, XXX)): System.MissingMethodException: Method not found: void Vehicles.ListerVehiclesRepairable.Notify_VehicleTookDamage(Vehicles.VehiclePawn)"

I add Notify_VehicleTookDamage in Vehicles.dll...

WARNING: Back up Vehicles.dll before use!

Method 1:
USAGE: Replace Your_steam_folder\steamapps\workshop\content\294100\3014915404\1.6\Assemblies\Vehicles.dll with Your_steam_folder\steamapps\workshop\content\294100\3547257411\Vehicles.dll in this mod...

Alternatively,

Method 2 (recommended):
USAGE: Replace the file "Your_CE_folder\ModPatches\Save Our Ship 2\Assemblies\SOS2Compat.dll" with the mod's file "Your_steam_folder\steamapps\workshop\content\294100\3547257411\SOS2Compat.dll"...

NOTE: Loading this mod has no effect!
8 Comments
crazygoose4219 18 Oct @ 11:01am 
Thank you
Benjamin Proverb Test 11 Oct @ 12:08pm 
any Assemblies folder that loads after the ones you want to overwrite should work. If a mod lacks a loadfolders.xml, you can just make an Assemblies folder in that mod and the game will load any dlls in it.
GOODYOB 11 Oct @ 10:35am 
For anyone with the same question, if there's no Assemblies directory in your mod patches too, just create it and put this mod's SOS2Compat.dll in there and it'll work
GOODYOB 11 Oct @ 10:10am 
There are no dll files in the ModPatches\Save Our Ship 2\ whatsoever, nor is there an Assemblies directory, Can you please elaborate?
Benjamin Proverb Test 16 Sep @ 8:53pm 
if you load this after CE and Vehicles, it overwrites their DLLs, and does seem to work
Dango 11 Aug @ 8:59pm 
@Tinasbuddy
3547257411
Tinasbuddy 11 Aug @ 8:57pm 
what is the number of this mod in the files?