Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Realish Techniques
   
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11 Aug @ 4:01pm
7 Oct @ 9:38pm
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Realish Techniques

In 1 collection by Actalo
Realish Collection
14 items
Description
Overhauls how combat techniques interact with weapon configuration, and stamina management.

With this mod, there is advantage and disadvantage in favoring any one particular weapon, due to combat techniques now being influenced by weapon choice. It also allows for armor (helmets) and shields to have a much greater impact on survivability, given the mod's affect on knockout and stamina management, respectively.

Technique Rules & Changes:
- Dodge favors a free hand for balance.
- Master-Strike requires two hands for technique.
- Riposte favors a 'balanced' weapon for technique.
- Clinch advantage based upon weapon length, leverage.
- Knockout can occur from weapon blows to an under-protected head (Henry affected).
- NPCs, while wearing helmets, cannot be knocked out by Stealth.

Heavy Weapon
- Riposte significantly penalized.
- Knockout (head) probability 15%.
- Damage to shields and weapons moderate.
- Enemy Perfect Block window slightly reduced.
Longsword
- Dodge stamina cost x2.
- Master-Strike enabled (must be two-handed).
- Clinch advantage significant, +25% damage.
- Knockout (head) probability 10%.
Polearm
- Dodge stamina cost x3.
- Clinch advantage great.
- Knockout (head) probability 15%.
- Damage to shields and weapons moderate.
- Enemy Perfect Block window slightly reduced.
Shield
- Dodge stamina cost x3.
- Riposte significantly penalized.
- Clinch advantage great.
- Perfect Block window significantly increased.
- Stamina cost to block hits negligible.
Sword
- Master-Strike disabled.
- Clinch advantage low, +25% damage.
- Knockout (head) probability 5%.
Unarmed
- Unarmed Master-Strike enabled (requires Tomcat quest).
- Knockout (head) probability 5%.
- Disarming Strike enabled (requires Unarmed level 18, Unarmed Master-Strike).
- Perfect Block window moderately decreased.
- Wearing gauntlets increases damage 25%.

Weapon Durability (For full effect, use RWA)
- Parrying, or Perfect Block, is necessary to prevent damage to weapon.
- Attempting to Block with weapon will result in significant damage to weapon.
- Swords, in general, have higher durability than Heavy or Polearms.
- Shields may break, carry more than one.

Head Hit Knockout Mitigation:
- Skullcap level helms provide 5% knockout protection, -5% damage.
- Kettle level helms provide 10% knockout protection, -7.5 damage.
- Bascinet, open or visor level helms, provide 15% knockout protection, -10% damage.

Stamina Changes:
- Stamina cool-down timers for some combat actions have been reduced.
- Base cost for Attack is 20.
- Base cost for Dodge is 10.

Compatibility: This mod is in PTF format. All buffs, armor_type, and weapon_class files are custom made or minimal edits, thus compatible with any mod. However, this mod is incompatible with other mods that specifically edit Unarmed MS/Disarm perks, and some stamina values in rpg_param, or SoulStateEffectContext.