RimWorld

RimWorld

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Faction Raid Cooldown (Continued)
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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11 Aug @ 1:43pm
15 Aug @ 1:18pm
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Faction Raid Cooldown (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
963 items
Description

Update of Murmurs mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2345845316



[discord.gg]
[github.com]


When a pawn from an enemy faction dies it adds to a cooldown timer for the faction to be able to raid again. By default, each death adds 12 hours, up to a maximum of 360 hours (15 days). The amount of time per death and maximum cooldown are configurable through the mod settings menu. This is essentially a light-weight version of my older mod: Faction Resources.


Extra Features
  • Maximum cooldown time and time added per death are configurable.
  • Option to display a faction's current cooldown on the faction screen.

Recommended Mods
Highly recommended to use with Enemy Self Preservation. Without it, enemy factions will take greater losses during raids and lead to higher average cooldown times.


Mod Compatibility


  • See if the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: raid frequency
Popular Discussions View All (1)
1
15 Aug @ 3:30am
The Error:
Lemniscate_Mike
15 Comments
DarakuGato 25 Sep @ 10:34pm 
Yeah, you are like a cyborg or some evolution to humans because you get so much done and updated. Can't thank you enough. :VBCOOL:
Brian321142 27 Aug @ 2:42pm 
Mlie, you're a legend for updating all these mods seriously
Mlie  [author] 21 Aug @ 12:44pm 
@Ravayen Please see the Reporting Issues section described above
Ravayen 21 Aug @ 10:12am 
after installing this mod raids have started losing half their force before attacking as a lot of them simply leave the map.
I don't have self preservation installed so why is this happening?
Mlie  [author] 17 Aug @ 3:27am 
@tarantio The attack frequency does not change. When a raid is triggered, a faction on cooldown cannot be chosen for it.
tarantio 17 Aug @ 1:48am 
Sooo,idlf a faction is on cool down, is that mean that there is higher chance for other factions to attack ?
RedBaronFlyer 14 Aug @ 12:46am 
I don't think I've left a comment on anything you're maintaining before, but I wanted to say thank you so much for what you do. So many mods would be left by the wayside are still able to be enjoyed thanks to you.
Mlie  [author] 13 Aug @ 10:02pm 
@Lemniscate_Mike Please dont use discussions, see the Reporting Issues section on how to report issues
Lemniscate_Mike 13 Aug @ 5:27pm 
@Mlie It did come back. I'll put info in a discussion.
Lemniscate_Mike 13 Aug @ 12:04pm 
@Mlie I see. I'll definitely let you know if they come back!
Appreciate the update!