RimWorld

RimWorld

870 ratings
Walk the World
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Mod, 1.6
File Size
Posted
Updated
2.290 MB
11 Aug @ 1:45am
11 Aug @ 8:07pm
4 Change Notes ( view )

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Walk the World

Description








[github.com]

FAQ


  • How do I enable mod?
    After loading mod, simply walk drafted pawns to the edge of the map - confirmation menu will pop up.

  • Is it mods compatible?
    Anything that affects map generation should be compatible — Walk The World relies on built-in map generation, so any mods that change it should be working on Exploration Sites, too

  • Is it multiplayer compatible?
    Didn't test it. Probably not. But try it, break it, and share the feedback, please!

  • Will there be more adventure mode stuff?
    Walk The World will only focus on making travelling map by map affordable, with as least gameplay changes as possible. Visiting friendly settlements, for example, will probably stay the most wild feature.

  • How can I add more quests to the trader?
    Trader's quests are filtered by Trader QuestGiverTag. Any quests with this tag could be given out by trader. Also, traders at settlements of tech level Spacer or higher can give Orbital Scanner quests.

  • Is it laggy?
    Every 64 ticks mod checks whether at least one selected drafted pawn is at the edge of the map. While this can affect large armies and colonies, it is safe to assume that any little thing can affect large colonies.

  • Is it compatible with X?
    There are a lot of mods on Workshop. I can't guarantee full compatibility, nor do I have the time to check it myself. Some reported that VFE could be compatible, some reported that Giddy-Up mounts are buggy. The best way is to make a backup save and test yourself, just like with all the mods.

  • Can I add/remove it midsave?
    Generally yes, BUT, when removing it, make sure that there are no Exploration Sites on the map left! Leaving them will throw errors or game freezes. Simply abandon all of them or get pawns out of there. After that it is safe to remove. One-time error still could occur when loading clean save first, but that's okay.

  • Will there be 1.5, 1.4 etc?
    No. Walk The World heavily relies on 1.6 Camp feature. I could backport it using Set-Up Camp or something else similar, but that would take too much time and effort, so, sorry :)

Special Thanks
Below is the list of people who supported my modmaking hobby by any contribution. Thank you!
  • Rado
  • SinnerPen
  • Conan The Civilian
  • EmptyMan

Support Me
You can also join that list above by any comfortable way:
[boosty.to]


Share Feedback
Feel free to leave a comment or open a discussion about any issues or ideas for the mod. However, if you want a proper feedback towards your ideas, please consider joining my Discord:
[discord.gg]
Popular Discussions View All (3)
5
18 Aug @ 4:41pm
Can I have a travelling team while the rest of the colony stays at home?
loxkardasia
3
20 Sep @ 7:31pm
Incompatibilities
Just
0
26 Aug @ 9:00am
ore problem
Dance with me
182 Comments
Droider 12 hours ago 
does this work with wasd pawn?
meyermagic 7 Oct @ 4:48pm 
Love this mod! It'd be cool if the generated tiles tracked some basic stats across deletion / regeneration. Ie, starting food vs remaining food, starting animals vs remaining animals, starting ores vs remaining ores, and then removed generated plants / animals / ores according to the tracked ratios + time elapsed (for plants & animals, ore would be gone forever), so that you could forage on neighboring tiles without having to remember which ones you used and when for fair play.
Ascythian 4 Oct @ 1:50pm 
Does this do what Visit Settlements - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3535955435 does?
Derrick da Fox 2 Oct @ 7:34pm 
Would really love compatibility with VVE
Surresatan 1 Oct @ 12:32am 
Anyone know if there is a sub mod for vanilla vehicles expanded for this mod?
Breen 27 Sep @ 9:35am 
caves of qud!!!
Colonel Beep 25 Sep @ 11:41am 
Hello! I'm making myself a mod pack that overhauls Rimworld into a "Dwarf Fortress Adventure Mode" with this mod as one of the focal points.

So far I've added
- Walk the World
- Echoes of the Rim
- Item Ownership
- WASD Movement
- Run and Gun

Are there any mods you can think of that would drastically change this game play loop I'm targeting in interesting ways?
woah
GoldenDove20 22 Sep @ 10:19pm 
This seems to have a lot of weird things happen if you also have the "Vanilla Expanded" series installed, more specifically "Vanilla Events" and "Vanilla Aspirations" were acting incorrect

I also think long term events were triggering more? ones from odyssey and vanilla events, I was getting a very odd amount of events very quickly. It seemed to start once I installed this mod
Vororo 18 Sep @ 5:40am 
just realized this is the same guy that made WASDed Pawn. Man is turning Rimworld into adventure mode.