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yeah, that’s basically because low-flying aircraft are treated as ground targets. unfortunately, there’s no way to prevent it from overriding a missile’s normal lock-on limitations. havenm also has this feature (i actually suggested it), so it’s not unique here.
as for the second point, that’s most likely just some janky ai behavior. i haven’t touched helicopter boarding logic at all.
this mod is intentionally smaller in scope. i want something simple and focused, rather than going over the top, which doesn’t really fit ravenfield anyway. keeping it smaller makes it more polished and reduces the number of bugs compared to havenm and its many experimental features.