RimWorld

RimWorld

150 ratings
SS13 Armor
6
9
2
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
3.076 MB
9 Aug @ 3:26pm
9 Aug @ 3:59pm
2 Change Notes ( view )
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SS13 Armor

Description
Adds the Bloodred/Syndicate Hardsuit, Syndicate Agent Hardsuit and the Syndicate Elite Hardsuit from space station 13/14.

Art by TimesNewRoman
Code by Aquiles
Comissioned by Prosperity
80 Comments
Iggy 59 minutes ago 
Would it be possible for there to be a patch for this mod so that the Armor works in SOS2 as well?
Pirate_duck 27 Sep @ 9:28am 
Whiskey Echo Whiskey Lima Alpha Delta
tinfoil hat bird 19 Sep @ 2:00pm 
how charge batong?
Prosperity  [author] 19 Sep @ 12:45pm 
I'm sure John Syndicate does though
John Defib 19 Sep @ 12:13pm 
My name is John NanoTrasen and I do not approve this mod.
O GUST BRAVO 6-6 15 Sep @ 11:53am 
oh cool armo- IS THAT V2 IN THERE?
DommyMothy 1 Sep @ 6:15am 
Great mod, your hardsuits fit the artstyle so well too!

I had the same observation about cold insulation. Normal quality recon and marine suits have a minimum of 60% cold insulation to survive standing in space. These suits have around 30% causing pawns to die of hypothermia.

You might want to tweak the weight value for the hardsuit helmet to prevent hauling issues for pawns. A full marine suit weighs 13.5 kg, and 1.5 kg of that is the helmet. The hardsuits are 24 kg because the helmets are also 12 kg. Weapons, clothes, and utilities quickly eat up the remaining 11 kg carry weight of a colonist.
| XaXeroX | 25 Aug @ 8:53am 
the mod is good but there is one problem, the syndicate suits have a cold insulation of -34, and the odyssey suits have a cold insulation of -90, so my colonists in the syndicate suits freeze in space, I'm waiting for a fix :steamhappy:
(sorry for the text, I'm not English, but I tried to explain the problem)
Sakuya Izayoi 23 Aug @ 2:50pm 
GOOOD WORK:steamthumbsup:
Scrubdelub 18 Aug @ 2:09pm 
I've uploaded a CE patch for this mod here