Project Zomboid

Project Zomboid

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[B41/B42] Toughness Skill
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9 Aug @ 10:34am
18 Aug @ 5:18am
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[B41/B42] Toughness Skill

Description
Adds a new skill in the survival category called toughness. This is your character's mental resilience to the hardships of the apocalypse, with each level reducing the amount of panic, pain and discomfort they'll feel. Toughness XP can be earned by killing zombies.

It will take about 1800 total zombie kills to reach max level in toughness at x1 XP rates. The new positive trait "tough" provides a starting toughness level of +1 and a x4 XP multiplier, reducing the total number of zombie kills for max level to only around 400.

Each level of toughness reduces the total amount of panic felt by your character by -10%, pain by -5%, discomfort by -5% and an extra 10% added to the discomfort nullification threshold. This means a character with level 2 toughness will not gain any discomfort at all if the total combined discomfort of their clothes and moodles is at or below 20%. Since the total discomfort pecentage level can go above 100%, level 10 toughness won't completely remove discomfort if enough uncomfortable clothes are being worn.


Stat
Lvl 1
Lvl 2
Lvl 3
Lvl 4
Lvl 5
Lvl 6
Lvl 7
Lvl 8
Lvl 9
Lvl 10
Panic
-10%
-20%
-30%
-40%
-50%
-60%
-70%
-80%
-90%
-100%
Pain
-5%
-10%
-15%
-20%
-25%
-30%
-35%
-40%
-45%
-50%
Discomfort
-5%
-10%
-15%
-20%
-25%
-30%
-35%
-40%
-45%
-50%
Discomfort Nullification Threshold
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%

If these values are not to your liking the XP rate and stat reduction from toughness can be configured in the sandbox.

This mod can be seen as an alternative to the "become desensitized" mod, providing a more gradual increase in panic reduction as the playthrough progresses rather than suddenly granting the desensitized trait after a set number of zombie kills.

Workshop ID: 3545533939
Mod ID: ToughnessSkill
Popular Discussions View All (3)
10
10 Sep @ 5:45am
PINNED: Translation
Apoli
6
26 Aug @ 2:54pm
Bugs
Apoli
0
7 Sep @ 6:15pm
Discomfort Function Not Working as Intended
[Ba-El] Radio
92 Comments
anarko153 5 Oct @ 1:23pm 
best mod on the workshop
Querubim 5 Oct @ 6:56am 
Best mod, hands down.
Goonrad 3 Oct @ 4:14am 
Bro jus get beat up by starving bandits its faster
FishLord  [author] 1 Oct @ 4:25am 
Try disabling the global xp modifier in the vanilla sandbox settings.
killinger123 1 Oct @ 4:24am 
I dont think the sandbox exp multiplier setting works on this mod
I set the multiplier to 0.1 yet I still got lv10 at 1800ish kills
Unless I'm missing something
RikiGallegos 28 Sep @ 9:28pm 
Realmente se oye interesante el concepto que se propone. El hecho de poder realmente desarrollar esa adaptación gradual por medio de la adaptación.
panegazer 25 Sep @ 1:12pm 
Can't wait to fight some Leviathans
Fenc 24 Sep @ 2:29pm 
also tozzen, the multiplayer mod is against tos, i wouldnt suggest using it
Fenc 24 Sep @ 2:28pm 
could we get compatability for skill recovery journal? my character nearly starves to death because of how long it takes to transcribe the exp
Puro's Number 1 Fan 17 Sep @ 10:31pm 
Kenshi