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Hacker class gimmicks are either useless, unoticeable or become a hinderance - the invisibility seems to not work at all, despite there being a pop-up for the player. The passive income is neat, but not that noticeable. And the decoy is both useless and a hinderance since your own turrets target the decoy, either killing it before it proves usefull or outright getting the player killed (I did die a few times when my missile turret targeted the decoy), what's more problematic is that it's bound to R and cannot be unbound from it even after putting the unbind commandd and changing the bind with supplied hint.
My suggestion would be to heavily rework this class - remove the decoy and give Hacker invisibility under the bind, give them the autohack as discounted call-in, the "passive income" might stay, it's a quite interesting even if situational gimmick.
Ranger is way too similar to Sentinel - the only definable perk, the range damage bonus, is barely noticeable, especially if you are running sweps. I would suggest switching things around- give the character less spread while moving maybe, or discount on "ranger themed" call-ins (like maybe ammo and bolter turrets and locator)
The juggernaut does that regardless if a map doesnt support it.
the npcs attack me either way.
Автор молодец обновляет аддоны быстро :D. Я нашёл ещё 2 бага: 1.Из-за этого аддона базовый джаггернаут ломается на некоторых картан и перестаёт телепортироваться. 2. Хакер спавнит на R 2 нпс вместо 1 и ещё один из них в Т-позе. Так аддон хороший автор молодец!