RimWorld
181 คะแนน
Land On Anything
3
2
   
รางวัล
ชื่นชอบ
ชื่นชอบแล้ว
เลิกชื่นชอบ
Mod, 1.6
ขนาดไฟล์
โพสต์
อัปเดต
8.106 MB
9 ส.ค. @ 6: 54am
13 ส.ค. @ 10: 36pm
4 หมายเหตุการเปลี่ยนแปลง ( ดู )
คุณจำเป็นต้องมีเนื้อหาดาวน์โหลดเพื่อใช้ผลงานนี้
คำอธิบาย
Sick and tired of having to find a large open space for your gravship and just want to input "yolo" into the guidance system? Want to smash your reinforced hull directly into a hostile building so your auto-cannons can open up at point blank range while you yell "SUPRISE!"? How about disabling the annoying safety lockout that prevents you from landing on an angry guy with a spear? Sad because you can't turn your gravship into an instant mountain base?

Now you can.

This mod lets you throw away the safety guidelines and land on top of whatever you want. Walls? Roofs? Buildings? Hostiles? Friendlies? That really Important thing you shouldn't land on because you need to keep it intact for a quest?

Squish.

By default anything on your gravship will take damage if it is placed on top of something, up to 50% of it's max health. This can be adjusted or changed to a flat 25 to 35 damage, the same as the "minor gravship crash" negative outcome.

Bonus Features

Land your shuttle anywhere that is valid to build it

This mod started when I couldn't land my shuttle because of decorative markings and underground pipes, because the default shuttle code only allows it to land on top of powerlines. That original goal is an option in the mod, and everything else is scope creep. This is done by replacing the "is empty or only powerlines" check with the same placeworker used when you build a shuttle.

Unblock-able engines.

Needed if you embed your ship in a mountain, or just build your engines in the rec-room for easy maintenance access. Also eliminates the pain of not being able to launch because your idiot colonists built a roof over your enclosed thruster zone.


Options



Decide what you should and shouldn't be able to land on, clear out everything within two tiles of your ship, adjust or remove the damage inflicted, enable optional features. Mouse-over options for more details. (in game, not in this mod description!)



FAQ


Does this mod have issues if I launch two gravships at the same time?

That causes issues in vanilla Rimworld, and this mod will add a few extra problems. Do not do this!


Is it safe to add/remove this mod on an existing save?

Yes, this mod can be added/removed.


I landed on the important thing that I flew here to interact with and now this map is useless!

Fly to a new map.



What happens if I land on my own pawns by accident?

An emergency teleport system will activate at the last moment and send them to a comfortable life on a nearby glitterworld.


Really?

There is no evidence that this is not true.






58 ความเห็น
xXAntrexXx 2 ชั่วโมงที่ผ่านมา 
Hi, does this enable you to land at tribal villages like you used to? I want to set up a meatgrinder with the infinite tribal waves.
Nepenthe  [ผู้สร้าง] 21 ชั่วโมงที่ผ่านมา 
@chiffon there's special code in place to get rid of geysers, so that should not be happening. I'll check to see what changed if they are not being removed properly.

To get rid of them use Dev mode and the destroy tool.
Chiffon 23 ชั่วโมงที่ผ่านมา 
Hello there, I discovered an interesting phenomenon that if one happens to land on thermal geysers, they will stuck on your ship and travel along with the ship to new maps. And there's no viable methods to remove them. Is this a bug or a feature? They are quite unsightly to be honest, like my ship has popped pimples. Please help dealing with these stowaway geysers.:steamfacepalm:
Molay 16 ส.ค. @ 7: 42am 
@Nepenthe I appreciate the effort of making a whole mod just to land the joke at the end of your FAQ. Now that's true dedication to comedy!
Spank Daddy 15 ส.ค. @ 6: 46pm 
Thanks for fixing landing with turrets and wall lights!
Gormac 15 ส.ค. @ 5: 45pm 
The options all using different synonyms is an absolutely brilliant touch, and the FAQ is hilarious. Also just a great idea for a mod
LeFire 15 ส.ค. @ 6: 36am 
After having my kilometer long, billion tonne space battlecruiser defeated by some ancient joker's badly placed wall, this is the most satisfying mod description I have ever seen.
Anto:-. 14 ส.ค. @ 5: 49pm 
This is the most interesting FAQ of MOD that I have ever come across.:powergem:
Agnes Tachyon 14 ส.ค. @ 9: 20am 
I see, well, glad its fixed, we reallu appreciate the hard labors you've put into it, truly

Thanks!
Nepenthe  [ผู้สร้าง] 14 ส.ค. @ 8: 04am 
@Agnes Smash Surrounds. The code that clears the tiles immediately next to the grav ship wasn't ignoring the lights/turrets, which technically are placed in the cells next to the wall and not on the wall's cell.