RimWorld
186 rating
Land On Anything
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Mod, 1.6
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8.106 MB
9 Agu @ 6:54am
13 Agu @ 10:36pm
4 Catatan Perubahan ( lihat )
Kamu perlu DLC untuk menggunakan item ini.

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Land On Anything

Deskripsi
Sick and tired of having to find a large open space for your gravship and just want to input "yolo" into the guidance system? Want to smash your reinforced hull directly into a hostile building so your auto-cannons can open up at point blank range while you yell "SUPRISE!"? How about disabling the annoying safety lockout that prevents you from landing on an angry guy with a spear? Sad because you can't turn your gravship into an instant mountain base?

Now you can.

This mod lets you throw away the safety guidelines and land on top of whatever you want. Walls? Roofs? Buildings? Hostiles? Friendlies? That really Important thing you shouldn't land on because you need to keep it intact for a quest?

Squish.

By default anything on your gravship will take damage if it is placed on top of something, up to 50% of it's max health. This can be adjusted or changed to a flat 25 to 35 damage, the same as the "minor gravship crash" negative outcome.

Bonus Features

Land your shuttle anywhere that is valid to build it

This mod started when I couldn't land my shuttle because of decorative markings and underground pipes, because the default shuttle code only allows it to land on top of powerlines. That original goal is an option in the mod, and everything else is scope creep. This is done by replacing the "is empty or only powerlines" check with the same placeworker used when you build a shuttle.

Unblock-able engines.

Needed if you embed your ship in a mountain, or just build your engines in the rec-room for easy maintenance access. Also eliminates the pain of not being able to launch because your ♥♥♥♥♥ colonists built a roof over your enclosed thruster zone.


Options



Decide what you should and shouldn't be able to land on, clear out everything within two tiles of your ship, adjust or remove the damage inflicted, enable optional features. Mouse-over options for more details. (in game, not in this mod description!)


What about landing on any world tile?

Use the mod Land Ship On Any Tile and you'll be able to choose any world tile to land on, even if a quest has it flagged as "don't let the player land here."


FAQ


Does this mod have issues if I launch two gravships at the same time?

That causes issues in vanilla Rimworld, and this mod will add a few extra problems. Do not do this!


Is it safe to add/remove this mod on an existing save?

Yes, this mod can be added/removed.


I landed on the important thing that I flew here to interact with and now this map is useless!

Fly to a new map.



What happens if I land on my own pawns by accident?

An emergency teleport system will activate at the last moment and send them to a comfortable life on a nearby glitterworld.


Really?

There is no evidence that this is not true.






60 Komentar
Nepenthe  [pembuat] 17 Agu @ 5:12pm 
@xXAntrexXx Ths mod does not affect which world tile you can land on; for that try Land Ship On Any Tile
Beats-With-BothHands 17 Agu @ 3:42pm 
woooo Dune crusher ship time!
xXAntrexXx 17 Agu @ 12:20pm 
Hi, does this enable you to land at tribal villages like you used to? I want to set up a meatgrinder with the infinite tribal waves.
Nepenthe  [pembuat] 16 Agu @ 5:22pm 
@chiffon there's special code in place to get rid of geysers, so that should not be happening. I'll check to see what changed if they are not being removed properly.

To get rid of them use Dev mode and the destroy tool.
Chiffon 16 Agu @ 2:59pm 
Hello there, I discovered an interesting phenomenon that if one happens to land on thermal geysers, they will stuck on your ship and travel along with the ship to new maps. And there's no viable methods to remove them. Is this a bug or a feature? They are quite unsightly to be honest, like my ship has popped pimples. Please help dealing with these stowaway geysers.:steamfacepalm:
Molay 16 Agu @ 7:42am 
@Nepenthe I appreciate the effort of making a whole mod just to land the joke at the end of your FAQ. Now that's true dedication to comedy!
Spank Daddy 15 Agu @ 6:46pm 
Thanks for fixing landing with turrets and wall lights!
Gormac 15 Agu @ 5:45pm 
The options all using different synonyms is an absolutely brilliant touch, and the FAQ is hilarious. Also just a great idea for a mod
LeFire 15 Agu @ 6:36am 
After having my kilometer long, billion tonne space battlecruiser defeated by some ancient joker's badly placed wall, this is the most satisfying mod description I have ever seen.
Anto:-. 14 Agu @ 5:49pm 
This is the most interesting FAQ of MOD that I have ever come across.:powergem: