RimWorld
169 értékelés
Land On Anything
3
2
   
Díjazás
Kedvenc
Kedvenc
Törlés
Mod, 1.6
Fájlméret:
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Frissítve:
8.106 MB
aug. 9., 6:54
aug. 13., 22:36
4 változásjegyzék ( megnézés )
Ennek az elemnek a használatához DLC szükséges.

Feliratkozás a letöltéshez
Land On Anything

Leírás
Sick and tired of having to find a large open space for your gravship and just want to input "yolo" into the guidance system? Want to smash your reinforced hull directly into a hostile building so your auto-cannons can open up at point blank range while you yell "SUPRISE!"? How about disabling the annoying safety lockout that prevents you from landing on an angry guy with a spear? Sad because you can't turn your gravship into an instant mountain base?

Now you can.

This mod lets you throw away the safety guidelines and land on top of whatever you want. Walls? Roofs? Buildings? Hostiles? Friendlies? That really Important thing you shouldn't land on because you need to keep it intact for a quest?

Squish.

By default anything on your gravship will take damage if it is placed on top of something, up to 50% of it's max health. This can be adjusted or changed to a flat 25 to 35 damage, the same as the "minor gravship crash" negative outcome.

Bonus Features

Land your shuttle anywhere that is valid to build it

This mod started when I couldn't land my shuttle because of decorative markings and underground pipes, because the default shuttle code only allows it to land on top of powerlines. That original goal is an option in the mod, and everything else is scope creep. This is done by replacing the "is empty or only powerlines" check with the same placeworker used when you build a shuttle.

Unblock-able engines.

Needed if you embed your ship in a mountain, or just build your engines in the rec-room for easy maintenance access. Also eliminates the pain of not being able to launch because your idiot colonists built a roof over your enclosed thruster zone.


Options



Decide what you should and shouldn't be able to land on, clear out everything within two tiles of your ship, adjust or remove the damage inflicted, enable optional features. Mouse-over options for more details. (in game, not in this mod description!)



FAQ


Does this mod have issues if I launch two gravships at the same time?

That causes issues in vanilla Rimworld, and this mod will add a few extra problems. Do not do this!


Is it safe to add/remove this mod on an existing save?

Yes, this mod can be added/removed.


I landed on the important thing that I flew here to interact with and now this map is useless!

Fly to a new map.



What happens if I land on my own pawns by accident?

An emergency teleport system will activate at the last moment and send them to a comfortable life on a nearby glitterworld.


Really?

There is no evidence that this is not true.






52 megjegyzés
LeFire 43 perce 
After having my kilometer long, billion tonne space battlecruiser defeated by some ancient joker's badly placed wall, this is the most satisfying mod description I have ever seen.
Anto:-. 13 órája 
This is the most interesting FAQ of MOD that I have ever come across.:powergem:
Agnes Tachyon 21 órája 
I see, well, glad its fixed, we reallu appreciate the hard labors you've put into it, truly

Thanks!
Nepenthe  [készítő] 23 órája 
@Agnes Smash Surrounds. The code that clears the tiles immediately next to the grav ship wasn't ignoring the lights/turrets, which technically are placed in the cells next to the wall and not on the wall's cell.
Agnes Tachyon aug. 14., 7:13 
@Nepenthe do you have any bloody idea how many wall turrets your little mistake cost me? of course you dont, you little silly dev! lmao

Im jesting if thats not obvious, thanks for the patch, just to be sure, whats the toggleable option in the mod settings to avoid having wall atachments deleted?
DracoHoribilis aug. 14., 6:57 
Hi... I added this one on a hunch and have been playing since yesterday and I just came in here to say THANK YOU! This is amazing, of all my mods the ability to crash into houses and terrain is epic, make the game such a delight. This is by far one of my favourite features and I feel so much more bad ass landing my cannons into enemy bases and fight for my life from the getgo instead of landing a million miles away
Nepenthe  [készítő] aug. 13., 20:07 
I just pushed 1.0.2 which fixes the issue with external wall-attached buildings being destroyed when Clear Surroundings is enabled.

I'd like to pretend this was a complicated multi-threaded timing issue that took great skill to resolve, but it was a stupid logic error in my mod. oops.
J_Gaming aug. 13., 15:52 
Boy I do love living in my 48x48 tile base in the middle of nowhere

*squimsh*
watertank aug. 13., 11:35 
lmao, love the FAQ
Soulcast aug. 13., 11:05 
so I wasn't *planning* on running raiders who really enjoy adding vehicular manslaughter to their list of crimes committed, but here we are