RimWorld

RimWorld

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Det's Xenotypes - Buzzers
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Mod, 1.6
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Posted
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13.094 MB
9 Aug @ 4:15am
21 Aug @ 4:20pm
5 Change Notes ( view )
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Det's Xenotypes - Buzzers

In 1 collection by DetVisor
Det's Xenotypes Menagerie
8 items
Description


Welcome to another installment of Det's Xenotypes, this time introducing the repulsive yet surprisingly useful Buzzers.

Buzzers were engineered to solve the trash problem on urbworlds, they can eat toxic wastepacks whole, though they do suffer from some toxic buildup. They are disgusting, and release pheromones that only other buzzers enjoy, but they do have compound eyes that let them see farther, and are resistant to pollution and food poisoning.

As always, this is the GitHub link: GitHub link[github.com]
And join my Discord server[discord.gg] to stay in the loop!

















They also come with a new medical item, the Lung Purifier:



They come with a faction too.





Q: "Is this mod CE compatible?"
A: "Not sure."

Q: "But DetVisor, there are no aliens in Rimworld!"
A: "Correct, and these aren't aliens, they're a hyper-adapted subset of humans much like the other vanilla xenotypes. They're meant to look more unique than things like Hussars and Impids, while still looking human."

Q: "Since they don't have a faction, where do they spawn?"
A: "They can occasionally spawn amongst outlanders and pirates. They're very common in waster pirate groups."

Q: "Why does it need the EBSG framework?"
A: "The entire structure of both the Wastefeaster and Pherotypical Attraction genes utilize code from the framework, the Lung Purifier also utilizes code from the framework. Without the framework, they just aren't buzzers."

Q: "What does the lung purifier do?"
A: "It removes 14% of the toxic buildup hediff."

Q: "Are they flymen? Insectmen?"
A: "Buzzers are spliced with multiple different arthropods."

Q: "Is this safe to add mid-save?"
A: "Yes, but don't remove it!"

Q: "I encountered an error!"
A: "Send me the logs so I can identify the issue."

Q: "Can I suggest additions or new features?"
A: "Although the mod is considered complete, feel free to write down in the comments."



- The awesome storyteller-styled art used on both the preview and page is made by Visandar the Unliving.
The link to his Artstation[www.artstation.com]
- CatLover366 for help with the xenotype description and conceptualizing.
- Alite for the custom code he added to his framework for buzzers.
- Elseud for the idea of the purifier.
- Almost all art assets, icons, infographics and screenshots made by me.

No fonts were made by me.

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.

[ko-fi.com]

110 Comments
Razmes 18 Sep @ 3:58pm 
district 9 reference?
[Akolit] 8 Sep @ 12:44pm 
Всем драсте, перевел на русский. Создателю мода респект. https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3564760660
Latex Santa 31 Aug @ 2:19pm 
@DetVisor
More bug-equivalents for my Starship Troopers colony to blast.
Thank you so much.
Theneoseraphim 24 Aug @ 11:35am 
The artwork for the xenotype looks foul. Good work.
Shazbo 21 Aug @ 4:26pm 
Ah yup, didn't seem to work at first, but I had to unsub from the mod in the game itself. Fixed now.
DetVisor  [author] 21 Aug @ 4:24pm 
See comment right below.
XXFQ007 21 Aug @ 4:20pm 
it's been a texture error(Purple) of head after today's update
DetVisor  [author] 21 Aug @ 4:20pm 
Publisher plus error, make sure the mod updates and try again.
Shazbo 21 Aug @ 4:12pm 
Seem to be getting an issue where their heads are replaced by a big error texture. I disabled all the mods I would assume would cause an issue like that, but doesn't seem to have helped. Anyone else have this issue, how'd you fix it?
DetVisor  [author] 21 Aug @ 2:44pm 
Mod updated:
- Added a rough buzzer faction.