Stationeers

Stationeers

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Frame & Wall DeconSwap [SLP]
   
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2.110 MB
9 Aug @ 2:11am
18 Aug @ 12:11pm
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Frame & Wall DeconSwap [SLP]

Description
Reduce the chance of hull breaches and improve tool usage consistency by swapping the use of the wrench and grinder for deconstructing certain build states of frames, walls, and landing pads. The time to grind open an airtight frame is also slightly increased, from 0.5 to 0.75 second.

Requires BepInEx and StationeersLaunchPad, see below.

The changes made by this mod are not retained in your save games, so you can freely try it and remove it.



Why bother? Why these tools?

"Unwelding" a sealed frame with a wrench is way too easy to do accidentally while working on your plumbing, causing dangerous hull breaches! (You've never had that happen, or nearly happen? Play long enough, and it will.) And a wrench isn't even an appropriate tool for a weld-cutting job.

Meanwhile, the initial placement of frames, walls, and landing pads, which you perform with your bare hands, requires a grinder and battery charge to undo -- even though most other construction tasks that are reversed by a grinder are welding operations.

This mod increases safety and tool usage consistency by editing some build states of frames, walls, and landing pads, swapping the use of wrench and grinder around so that frame and pad welding steps are undone with the grinder, and the initial placement stages are picked up easily with the wrench. The time required to grind open the final, airtight stage of a frame is also slightly increased to help prevent accidents.

In terms of game balance, you'll use more grinder charge for dismantling fully welded frames, but won't need it for walls, and most landing pad pieces still require the same operations, just in reverse order. Seems close enough to me, and well worth the benefits.

With DeconSwap, dismantling pipes won't vent your base if you misclick, twitch, or hold the button a moment too long.



Installing the mod loader

If you haven't done so already, you'll need to install StationeersLaunchPad and BepInEx in order for plugin mods like this one to work.

Start by going to the home of StationeersLaunchPad:
https://github.com/StationeersLaunchPad/StationeersLaunchPad

Scroll down a little to its 'Readme' for full instructions, including the link to BepInEx and instructions for installing that. If you need help figuring out how to do this correctly, I recommend visiting the Stationeers discord for real-time help.
2 Comments
Tallinu  [author] 13 Aug @ 1:49am 
Also, I haven't had any trouble on any of the beta branch versions I've tried this on, it seems to be compatible (so far). I don't expect any changes to the simple things this mod alters, but beta is a moving target, so I can't make any guarantees.
Tallinu  [author] 9 Aug @ 2:59pm 
If you experience problems that aren't present when this mod is not subscribed, the best way to get my attention is with a ping @Tallinu on the Stationeers discord (the modding channel is most appropriate I think). I definitely want to hear about any compatibility issues with other SLP/BepInEx mods.

Be sure to restart Stationeers after subscribing (or unsubbing) to this mod or installing the mod loader. Just unchecking the mod in the main menu's 'workshop' menu is not sufficient, the game must also be restarted.

If you're installing StationeersLaunchPad or BepInEx for the first time and things aren't working as expected, ask on the discord rather than pinging me specifically.

If you previously used the StationeersMods mod loader, that needs to be removed when installing SLP!